# Bicmex | R1 Survival Hunter In Depth PvP Guide | Midnight Season 2 - Patch 12.1

**Channel:** Bicmex
**Source:** https://www.youtube.com/watch?v=H4AckJPQdUg
**Transcript page:** https://www.withtranscript.ai/video/H4AckJPQdUg

## Chapters

- 0:01 — Talentos básicos y ajustes iniciales
- 6:34 — Talentos defensivos y movilidad
- 11:25 — Rotación y núcleo del árbol derecho
- 16:25 — Mecánicas de daño y talentos clave
- 25:01 — Árbol de héroe Sentinel explicado
- 28:59 — Comparación con Pack Leader
- 37:16 — Talentos PvP y control situacional
- 41:21 — Opciones flexibles de utilidad PvP
- 47:15 — Selección de talentos y equipo
- 57:39 — Mascotas y rotación de apertura
- 1:07:13 — Trucos avanzados y técnicas útiles
- 1:21:49 — Cierre y despedida final

## Transcript

**[0:01] Speaker A:** Joe. Hey guys, Bismix here. I'm going to make my season 2 survival hunter PvP guide right now. Uh, so let's just hop over into the talents. I'll be going over the talents in depth. So, if you already know what they do, you can skip right ahead to whatever section of the guide you want to watch. Um, yeah. Okay. First off over here, reg. Whenever you press acceleration, you also get a hot. pretty good. This is your wall which is nerfed by 33% in PVP. And then whenever you press disengage, you remove your slows and your roots. Over here you have acceleration CDR, so it becomes a one minute cool down. This gives you two charges of your wall. Now, Hunter's avoidance, which is a talent that you can pick up. I think I'm actually going to make it like this so you can see which talents you have to swap between.

**[0:57] Speaker A:** Um, hunters avoidance can be pretty good in matchups that have um like AoE spells for their single target abilities. So like wind walker with their fist of fury or um havoc demon hunter with blade dance, even survival with like boomstick and the raptor swipe, all of those things. Um rogue with sect tech, whatever. It's pretty good, but by by default I wouldn't really recommend it because there are just so many times where it's just useless. So you can take it if you need to, but otherwise you don't have to take it. Um, also let me swap over to this just so it's not confusing. Then we have wilderness medicine. The only downside with this talent is the fact that whenever it purges a magical buff from your from your pet, you will get the backlash if it's like a you know unstable affliction or a flame shock from elemental

**[1:55] Speaker A:** or an shaman. If it's a um VT from a shadow priest, you know, so into these classes, you can never ever go this talent ever. But if you're against like red warrior or something, it's pretty good. So, but it's a very situational talent, so I wouldn't really recommend it as a default. Uh, 3% agility. Whoa. 30 second cool down on Shira. Not bad. You can definitely take it. Now, here's the dealio. This patch, concussive shot got nerfed by 50% in PvP. So, it'll be a 30% slow or a 36% slow if you have the improved snaring talent. So, it is pretty bad. So, I wouldn't really recommend it ever. Um, or is it 36? I think it's 36. Anyway, it's bad. Don't take shots. In my opinion, I don't think it's worth it. Especially when you can just play with wing clip, which is the default talent.

**[2:53] Speaker A:** If you don't pick anything, you your your slow becomes wing clip. And then in combination with improved snaring, it becomes a 75% slow, which is pretty massive. Here you just have auto attack damage. Here is your interrupt. This talent is only good if you can't read English. Here's your purge. Here is 4% movement speed. Now, this talent maybe seems bad on paper, but you just have so many bad talents in the top row that sometimes you can just take it because there's like nothing else you can really go. So, in the build that I'm going to recommend as a good default, I would recommend that you do take pathfinding. Whenever you kick someone, you get 30 focus. Okay, your faint that becomes a 20 second CD, which is absolutely massive because of this PVP talent, survival tactics. So that's cool. Um, you won't ever really go misdirection.

**[3:50] Speaker A:** There is a PvP talent for it called interlope, but there's too many points and there's too many good PvP talents that I would never really recommend you take misdirection. Koda tranquilizer on the other hand basically makes your tranquilizing shot AoE. This one is a pretty solid option that you can go if you're against a rest of druid or a press evoker and there's like two melee on the enemy team. Otherwise, it is too niche. Doesn't really do much and I wouldn't really recommend it. So, uh it can be good situationally. Maybe this one just stinks. Big flare. I actually think big flare is really good into especially rogues and sometimes uh just druids or ferals. So not bad. Um with given how many free talents you have up here, it's definitely easy to to grab if you need it. So that's something. 2% haste. My beloved tar trap.

**[4:54] Speaker A:** Um, it's nerfed, so it's only a 30% slow, which is actually really sad, but um, it can still be useful if you throw it near pillars and stuff. If you're the type of guy to just throw tar trap in the middle of the map, it's always going to be useless. So, if you throw it near pillars and you're like walking around a circle or whatever, it can be good. So, just keep that in mind. Scare base is only really good if you're against druids. Um, given how easy it is to pick up, I mean, it's not bad for sure. Um, you could even take it into restor shamans if you want to style on them and fear them in ghost wolf. I guess more health. I love more health. Camouflage, the most goat ability in World of Warcraft. This just stinks. Turtle CDR, wildfire bomb damage.

**[5:50] Speaker A:** And then this one sucks, but you need to pick it up to go down further into the tree. So given everything, um, you're pretty much safe to just go torch up pretty much every single game if you want to because this one is very situational. This one sucks. This one sucks. Suck. Suck. Very situational. Very situational. Situational again. Whereas the other ones, I mean, this is like pretty much always good. Pretty much always good. pretty much always good and blah blah blah. So just change them around. These would be the four that you can remove if you want and then just put them wherever whatever makes sense in the game that you're playing. That would be my advice.

**[6:34] Speaker A:** Then over here we have a talent that is awful. Here is your intimidation with 20 seconds of CDR. So it becomes a uh 40 second stun. Now fun fact about intimidation. It is 50 yards line of sight of your pet. It doesn't say so in in the tool tip, but just know that it's only pet line of sight that matters when it comes to intimidation. Improved snaring makes your wing clip a 75% slow. Pretty good, I must say. Definitely not bad. Lone survivor kind of mid talent, but you don't really have that much to go. So, it just makes your wall a little bit um stronger by lasting longer. This talent is very stinky. Binding shot is just, you know, your stun, I mean, secondary stun really good. Trailblazer, uh, is mainly a blitz talent. And then sometimes you can play it in twos. This one just stinks.

**[7:31] Speaker A:** This one is a stinker. Also nerfed in PVP. It's 50%. Uh, don't go the AoE in stun. That's like a mythic plus talent. Born to be Wild gives you CDR of your eagle, cheetah, and turtle pretty much a mustave, especially because it uh makes your eagle, which allows you to attack, I mean, use raptor strikes from from afar. Makes it a one minute city, so it lines up with takedown. Very cool. So, you pretty much always have to go two points in Born to be Wild. Key eyesight, 2% crit, 4% crit. Really good. You There are some things you can drop for this. Makes your banish shot one second longer. really good. This one stinks. 5 seconds CDR on your freezing trap. Mandatory. You need to have the silence. It's the goat. Otherwise, it's 30 seconds. It's just way too long. Emergency salv only really viable into Asa, barrel, and unholy DK because I'm pretty sure they've removed devouring plague.

**[8:29] Speaker A:** So, shadow piece, they don't even have a deceased anymore. But yeah, it's good into those classes. And then they buffed Roar of Sacrifice this expansion what it is. Okay, doesn't say on the on the on the tool tip, but it's 25% damage reduction in PvP. So that's that's pretty good. You know, before I mean 15, that's pretty bad, but 25 I mean that can actually save you. So, I would for sure recommend that you have Roar of Sacrifice as your default talent choice, but Guardians Hide is still viable. If you're into a matchup that just has damage all the time and there isn't necessarily like one stage of the game where you're dying, you can definitely still pick this one up. Another problem with Roar of Sacrifice is that it literally murders your pet whenever you press ro of sacrifice. So, make sure that you press mend pet.

**[9:19] Speaker A:** Um, or sometimes you may even have to use acceleration which heals your pet for 100% of their max HP just to make sure that your pet stays alive during the duration of roar sacrifice. And here you just have 10% or 15% damage increase on your dots. Um, not bad. So the talents you can change here would be improved snaring and lone survivor. And then I would recommend that you either go keen eyesight trailblazer if you're playing blitz or emergency salve sometimes into rogue feral or DK I mean unholy DK if you want to. It's not a mandatory thing. You can of course play you know these talents if you're against a rogue or whatever. You don't have to do it but it is an option that you have. Uh same thing I mean you don't necessarily need trailblazer if you're like defending maybe. I mean, I would still recommend it cuz it's, you know, always good to have movement speed in blitz, but it isn't the the end all be all talent, whatever, you know.

**[10:23] Speaker A:** And then same thing in twos. You can pick up trailblazer in twos as well. Mainly because it's like one of those matchups where uh if you trap the healer and then maybe the rogue runs away and then he's at the behind the pillar or something, having trailblazer can help you to catch up so you can, you know, chase them easier. But uh so with that you can either go something like loan you know maybe improved snaring and trailblazer you can go one point here into keen eyesight maybe if you don't necessarily need the extra slow you can potentially go two points here in Ken eyesight or you know you can maybe even go like lone survivor with emergency salv if you're against like asafire and you know that that they're going to go you this would for sure be the most like defensive choice but then again maybe if you're against asafire and they're going kill your teammate most likely and you don't fancy yourself pre-walling goes.

**[11:17] Speaker A:** I mean, you can also go improved snaring with, you know, there's so many things you can do, but this would be my default choice.

**[11:25] Speaker A:** Um, and then over here on the right side, what do we have? We have Okay, let's just we just make this sentinel, whatever, just because I feel like it's the better default. I was just playing around with the talents before. Uh, you have kill command, which is your bread and butter. The the way the survival works is very much like a ballerina dance kind of. I don't even know if it's b is it salsa whatever dance where you do like the one two to two to one two one two two one two two one two two I don't know what it's called but that's essentially just how it plays out. So whenever you're pressing kill command you're going to get tip of the spear and you get two of them which then buffs all of your abilities by 24%. I think it's 24 because there's a talent here that this one Yeah, it's actually 20% but this one makes it better.

**[12:14] Speaker A:** Um, and then it also gives you uh strikers one is also an effect that happens so your pet also does more damage. Basically, what this means is that you want to buff every single ability with tip of the spear. Very, very, very important. So the the simple rotation would just be like kill command, raptor strike, raptor strike, kill command, raptor strike. You you want to perfect this gameplay loop of clicking one, two, two, one, two, two, one, two, two, one, two, two. That's essentially how kill command works. Then over here we have wildfire bomb. Just does a lot of damage. Um, remember that it does 80% more damage to the primary target. So, you think you might be cleaving people really hard when in reality um it does way more damage on whoever you're actually targeting. Raptor strike two charges off your wildfire bomb. Tip of the spear that we were talking about earlier.

**[13:15] Speaker A:** This is just auto attack damage increase and gives you more agility. Boomstick. This is the the one spell that is actually genuinely kind of scary. So, the way that it works, uh, you just press it and then it does damage. Remember, you can use it while you're moving. So, it's just like a frontal cone that does a lot of damage. Um, and with this talent over here, it does more damage whenever you're striking one target. So if you if you specifically want to kill one individual and there's maybe like a lot of pets, you can always angle yourself in a way, you know, in this scenario like maybe doing this could be bad because now you're you're doing 5% less damage because you're hitting this guy too. So maybe you want to angle yourself like this so it only hits one person. But it's very situational of course.

**[14:03] Speaker A:** I mean sometimes you do want to hit multiple people but something to keep in mind. Strike as one we were talking about earlier. Then over here it changes the way that your bomb works. So you either get 8% extra fire damage which is only your wildfire bomb. Boom is physical damage was a very big misconception. And then you have shrapnel bomb which just makes your wildfire bomb bleed and gives you more focus. The super easy the way that it works. You take the red bomb with Sentinel and then you take the blue bomb with pack leader because you have no mercy which gives you more bleed damage. That's an easy way to remember. Bloodseeker sucks. Boomstick CDR. And here you have the one talent point that you kind of can change. So ignore second. This one is awful. But you have two against many, which basically makes it so your strike is one, which if you remember, that was the thing that whenever you consume a tip of the spear, your pet will do an additional attack.

**[15:06] Speaker A:** Um, the strike is one hits two additional enemies and then it also does more damage. But it's very important to remember that if you're only hitting one person, you're not going to get the 10% damage increase. it's only on the um uh the damage only increases if you hit multiple people. So in pure single target, two against many doesn't really do anything. So in those matchups, I would recommend that you do take flanker advantage because you need to take either one of these two to go down into primal surge, which is your uh the most mandatory talent in the history of World of Warcraft. Without this talent, survival literally doesn't work. This is the talent that gives you two tip of the spears from your kill command instead of just one. So, you need to go either one of these two. So, as a default, two against many is uh pretty much always good because the strike one doesn't break CC, which is actually really cool.

**[16:09] Speaker A:** So, you can pretty much always take this one because people are just going to be stacked and it does way more damage. But if you know it's going to be a very single target matchup, then you can of course go flankers advantage. But as a default, I wouldn't really recommend it.

**[16:25] Speaker A:** Then here you have Mongusury. So whenever you're pressing grappler strike, you will then increase the damage of your next raptor strike by 11%. But it actually works on multiple spells. As you can see over here, there's a long list. There's a raptor strike, strike as one, and your wildfire bump if you have the tier set, which I can talk about later. Um, so the way that it works is that each stack is individual, so they're not tied to each other. One sec, I need to cough. I'm like kind of sick. Sorry, I'm back. So, as an example, right, if you look at my stacks over here, you see how I have zero stacks, two stacks, three, and then they're going to go down one by one. You see? So, it's only like one stack last 8 seconds. So, they're not like attached to each other.

**[17:22] Speaker A:** I don't know how else to to explain it, but I hope that kind of makes sense. Um, also the reason why it says 22 and 22 and 20 is because of my tear set. I can go over that later, but just in case you were confused and maybe it doesn't look look like that for you. Um, waiting. Can I leave combat? Thanks you guys. Okay, so what this island does is it makes it so boomstick also gives you mongus fury which is really cool. So that basically makes it so whenever you press wildfire bomb, I mean whenever you're pressing boomstick, it would then increase the damage of your wildfire bomb, strike one, and raptor strike and raptor swipe. So four spells, that's a lot. So I would for sure recommend this talent over wildfire shells, which is just bomb CDR whenever you're pressing boomstick. It's a very awkward talent.

**[18:18] Speaker A:** So I wouldn't really recommend that you get this one. And then we were talking about shell shock earlier. this one too. Then over here, uh, just makes it so Mongus Fury works on Strike as one. So, it's just a better better damage output than the wallup because sadly Wall-UP is nerfed by 50% in PvP. Otherwise, I think the wallup would have been pretty good, but sadly it is nerfed by 50%. So, I wouldn't really recommend it ever really kind of. Then you have 12% more bomb damage. I mean, a talent can't be more boring. More mastery. Whoa. More raptor strike and raptor swipe damage. Whoa. Wildfire bomb crits harder. Now you might be like, why is that good? I'll get to it. This one sucks. More bomb and boomstick damage. Here you have takedown, which is Whoa. This is your um your bread and butter burst ability.

**[19:20] Speaker A:** Kind of where like most of your damage will come from. And whenever you see a survival hunter pressing takedown, you should be scared. Um, it is a very scary ability. More pet damage, which you can go. I'll talk about it later. And then here, the one new thing this season compared to the last bombardier is just 15% more damage on your bomb, crit chance, and crit damage, which is pretty massive. This is the reason why I recommend that you go black rock munitions so you get 20% more crit damage also. So whenever wildfire bomb crits it hits for 500 billion damage. It is ridiculous. So yeah, twin fangs basically just makes it so whenever you press takedown you get three tip of the spear stacks. Now this talent you might think it's a bug but it's really weird. So, the way that it works is that you get tip of the spear stacks and then it uses the takedown, which is weird because takedown consumes the own tip of the spear stack that you just got.

**[20:31] Speaker A:** So, even if you have multiple stacks already, or if you're on zero, if I press take down right now, you see how I got three and then it went down to two because it consumed its own tip of the spear. Um, there's no way around it. You can only do do two globals after you press takedown. Even if you have a kill command and then you press takedown, you'll still end up with two at the very end. So uh but you mainly go twin fangs for sentinel because you don't want to waste a global on kill command after you press takedown. It's a very important window that you want to make sure you have the right buttons in the right order. So that's why you would take twin fangs. It's also nice because it allows you to press takedown without having at any tip of the spear stacks.

**[21:20] Speaker A:** So you'll get the buff damage anyway, which is um it's a very nice quality of life talent. And then here, this is just mandatory. 30 second CDR, so it becomes a 1 minute CD instead of 90 seconds. Really cool. Then on here we have wildfire infusion, which uh gives you more kill command damage, and kill command reduces the CD of your wildfire bomb. This is pretty good, but for Sentinel, it isn't really necessary, especially because you have other talents that you can take up instead. Uh, here you have grenade juggler, which is just really bad in PvP. The CDR is very lackluster. Uh, it's rarely going to I mean, it's like you get what is it 5 seconds or something of CDR whenever you're pressing boomstick. It's just kind of bad. Like, I'm going to be honest, it's just kind of bad. So you do have the option of taking this talent if you really want to.

**[22:16] Speaker A:** If you for some reason just hate black rock munitions. I don't know. You would have to be a psychopath. But I mean you can I guess. Wildfire imbument is just hilariously undertuned. It is just so bad. Blank just gives you 50% more damage on your takedown and it also makes it AoE. The one thing to remember is that the AoE does not break CC. So that's really cool. Um, little calibrations gives you boomstick CDR whenever you press wildfire bomb. This is a really good talent, but it's really hard to get, so don't worry about it. And then this one is a PVE talent that stinks. Who cares? Or if you want to make some cheeky raptor swipe oneshot build with like wallop and then you go full mastery crit. I mean, I sure, bro, but it's just pretty bad. Then over here, oh yeah, Apex.

**[23:08] Speaker A:** So, I guess this is just how this works. Um, whenever you're pressing Raptor Strike, it turns into Raptor Swipe, which is just a upgraded version and it does damage in a frontal cone. I'm pretty sure it's 15 yard. Yeah, it's 15 yards. So, if you look at the range of takedown, so it should hit from here, unless the I don't really trust the elevation. We'll try from here. Yeah, I hit. Okay, so imagine this distance. So it's pretty far. Um, but then it also does more damage. And the really important thing with the rank three effect of of this one is the fact that it benefits. Okay, so the strike one that you do from your raptor swipe, aka if you spend a tip of the spear will do uh will do another one at 300% effectiveness. Now, there's a bug at the moment which is really sad where if you have aspir of the eagle, which makes your raptor strike and raptor swipe AoE, this strike as one does not work.

**[24:13] Speaker A:** So, it's it's it's a little bit of a damage loss to press aspir of the eagle, but it wouldn't really be that big of a deal. I'm just saying it because I hope that it's going to get fixed and it's been here for like how long has this expansion been now? almost uh 9 months since the beta or something and it still has hasn't been fixed. Anyway, so if you look at this, you do raptor strike, raptor swipe, you see that one and then it does a lot of damage. So, um yeah, remember that you have to buff every single spell with tip of the spear. Super duper important, but especially important on Raptor Strike. I mean, Raptor Swipe. Raptor Swipe takes the cake for the the most important spell that you have to buff with tip of the spear.

**[25:01] Speaker A:** Anyway, now we can go over into the hero trees talents. So, first up, how this works is whenever you consume a tip of the spear, you have a 20% chance to summon a mark on your target. And if you press wildfire bomb on this mark, it first of all makes your bomb do more damage, and it also summons a little lunar storm that does damage. Over here, whenever you proc a mark, you also get 5% HP. It's nerfed by 50% in PVP. Um, this just makes it so it goes from 10% to 20%. And then whenever you do get a centerless mark, you get six seconds of CDR on your wildfire bomb. Now, this is very, very, very important. The six second CDR is super, duper important. So, make sure that you pay attention to the CDR whenever you get a sentel mark. Just random pad damage on your raptor strike.

**[25:56] Speaker A:** Okay, buddy. Now, here we have the moonlight shakram. So, after you press takedown, your takedown now becomes the moonlight chakra, and it does 100 billion damage. Now, sadly, this talent got nerfed by 30% in PvP, so it isn't really as crazy as it used to be, but it's still around if someone is isolated and the shakum doesn't bounce around to other people, then it will do roughly 350kish to one target, which is still pretty good, but it isn't like one shoty, but it's still good. So yeah. Uh then over here you have stargazer which is a PvE talent and then you have open fire which is a PvP talent. Yeah. This just makes your tip of the spear more effectiveness and your takedown now last 10 seconds instead of two I mean eight. Um it just increases your damage and increases your focus regen on kill command.

**[27:01] Speaker A:** Now, here we have a useless talent. And then you also have Moonlight Shakram now gives you wildfire bomb CDR. This is very, very important. And uh when I'm doing my burst rotation, I'm going to talk about the the CDR a little bit more, but this is a really mandatory talent that you actually know exists. So, that's cool. This is just your mark does more damage. Um, this one is also really, really big. Whenever you press takedown, you guarantee a sentinel owl, which means that whenever you press takedown, you're going to get a sentinel mark on your target, meaning that you can always do takedown into wildfire bomb for your burst, so you can proc a mark as fast as possible. Um, conditioning is just a good default talent. Can't really go wrong. Scouts vigil is only really good if you want to defend a node or something in blitz because reducing your detection radius is you basically become invisible.

**[28:05] Speaker A:** Like people can stand almost right on top of you with camouflage and you're not really going to get taken. So if you're defending or just playing blitz in general, I would recommend scouts vigil sometimes. Maybe not all the time because obviously the movement speed is also really good in Blitz, but it is an option if you want to or if you're playing a game and you really don't want to get taken from stealth. I mean, you still can go scouts visual if you want to. And then this is yeah, Radiance Edge. This is basically the uh the thing that makes Moonlight Chakrum really really huge at the very end. It bounces seven times. So, and the last tick will do what is that 150% more damage. Maybe my math is wrong, but yeah, at the very beginning, the shack doesn't really do anything. It's only at the very end with it where the damage catches up and it actually does a lot of damage.

**[28:59] Speaker A:** And then this is just whenever you consume a sentel mark, it'll also do a little a little AoE cloud around them which does a lot of damage. It's just like nice flavored davage. Okay, one second. I'll be back. Hey, I'm back. Okay, so I quickly I just want to go over uh the pack leader talents over here. Even though currently at the moment things might change. You can maybe go ask me on stream or whatever. Currently, I feel like pack leader is not as good as Sentinel. Even in matchups where before Sentinel would be kind of bad if there's like a lot of pets around because oh the shack bounces around and it just doesn't do any damage, blah blah blah. It I don't really think it it matters at the moment. I feel like the the damage you get from Sentinel Mark just outweighs everything in pack leader.

**[29:44] Speaker A:** That is just my current opinion. But pack leader is still fine. So let's just go over it. Um the first thing you need to do whenever you play pack leader is you need to swap out your bomb talent. You need to now play with the bleed bomb because of no mercy. And then what you want to do is that you don't necessarily need twin fangs anymore because you press kill command after you take down anyway. So it doesn't really m make any sense to pick up the silent. And then you can drop either two points in wildfire bomb or two points in sweeping spear. They're both like plus minus zero. Like it actually doesn't really matter at all whichever you go. Um I think it's more damage if you drop improve wildfire bomb. You might think, oh but wild wildfire bomb is so good. No, it's only 12%.

**[30:33] Speaker A:** Like you're going to be fine. Then you can go into killer companion and then you can pick up wildfire infusion just you can get a little bit more CDR on your wildfire bomb and also some more kill command damage. So that's yeah I just found this plays out a lot better. I feel like it also does more damage. So this is the build that I would recommend for pack leader. Now how do you actually play pack leader though? So the way that it works is that whenever you are in combat you will get this um this buff and then whenever it ticks down you will get in the same order all the time the wyvern the boar and then the bear. So I can maybe quickly just show you see how I have this strike as I mean how back leader and then whenever you press raptor strike raptor swipe or kill command you see the the buff will go down

**[31:26] Speaker A:** even more. So we're waiting waiting waiting. Bam. Now we've got the wyvern. So now my next wyvern will I mean my next kill command will do more damage and then it will also summon a wyvern. So that's how that works. Um, and then the next one would be the bore, which is Okay, it's really sad this patch. They nerfed the bore by fixing a bug that made it so the bore scaled twice from our mastery, but they they they didn't buff the damage. So now the bore hits like hits for nothing. Um, so it's a shame what they have done this expansion compared to the past. Um, but yeah, the boar can also miss because it's like a like a projectile. Like imagine like the boar can spawn from like anywhere around the target. So it can go from here to there. Maybe it spawns over here and then it charge the target.

**[32:24] Speaker A:** Maybe it goes like here to there, you know, whatever. So imagine if this target dummy is walking forward, the boar is like never going to land unless you got lucky with the spawn and it like spawns right over there or something, you know? Cuz let's imagine that the target dummy is walking forward and then the bore spawns here and then it goes off like this and then it's like okay obviously the target dummy is going to be not in its trajectory anymore. So like I mean if you're getting a boar like I would recommend you just either slow them or you press like harpoon and then you kill command to just make sure that the damage actually lands. So I hate this boar. It's so bad. And then the bear I feel like the bear just doesn't really do that much damage either way. Like maybe I'm just the biggest hater, but I feel like it used to be better in the back in my day.

**[33:10] Speaker A:** Back in my day, it used to be a lot better, but it's still fine. I guess it's just just that's just my opinion, man. This will just uh whenever you summon a beast, you get six second of bomb CDR. So, this will happen way less frequently um compared to the six second CDR of bomb that you get from Sentinel, which is why I would recommend you take wildfire and infusion just to get more bomb CDR. Um whenever you press kill command raptor strike, it also goes down by 1 second or 1.5. Really cool, more pet damage and more strike. Okay, note everything. Okay, every time it says raptor strike, that is also for your raptor swipe. So, just keep that in mind. Here you have the one actual choice node. So whenever you disengage um and it removes a slow or a route it you get six seconds back or your freedom becomes better.

**[34:06] Speaker A:** Generally it is as easy as if you play with a tank pet you pick this one. If you play with a freedom pet you go this one. That's kind of it. Um this one sucks. This one is less sucky. This is just whenever your pet attacks, your wyvern damage goes up. And then whenever you cause a wildfire bomb, it also extends the duration of your wyvern buff, which is a 20% damage increase at the very end. So that's cool. This is nerfed by 50% in PvP. It's like I'm nobody. It's just more damage. Nobody cares. Whenever your board does damage, I guess your next boom stick is going to do more damage. Um you don't necessarily play around it. It's just something that just kind of happens. So yeah. more focus and more auto attack damage on your auto attacks. Okay. More bleed damage. Okay.

**[34:56] Speaker A:** Shell cover. This is nerfed in PVP also. Um because wall is nerfed. So I believe that survival of the fittest is 25% damage reduction and whenever you have shell cover it's it becomes 30 or like 33. I actually don't know. I think it becomes 30. I don't know. It's sure, whatever. This one stinks. This is also very stinky, but it's like a little bit better, I guess. I don't know. They're both really bad. Doesn't really matter. Whichever you go, more mastery. And then bomb does more damage. And then this is the um the actual big one. Whenever you press takedown, you're you automatically get either a wyvern, a boar, or a bear in whatever order you are in. So that's really cool. And then your next kill command will also summon a stampede. So this stampede it um the the pets will come from you in a line towards where you're like at the where the the the target is.

**[36:10] Speaker A:** So you can aim this which is I mean yeah I'll you press take down and then let's say maybe I want to aim my my uh stampede like this. You would then look like this and then press it and you see now the stampede goes in this order. Whereas if I stood like this the stampede would then go like this. So then maybe I would like miss this target or whatever. That's like the only thing you can really midmax is like if you want to, you know, this is only really useful if let's say there is like a full enemy team around this pillar, you know, instead of pressing kill command like this, you can like be more here. So the stampede lines up like this instead of just going like this and you're missing everyone. Does that make sense? I hope that made sense.

**[36:58] Speaker A:** But anyway, these things shouldn't really matter because at the moment I feel like Packer isn't really that good. blah blah blah blah blah. Sorry. Um I'm a Sentinel Glazer. What can I say? But I do think that both hero talents are viable. It's just that I obviously like one more than the other.

**[37:16] Speaker A:** So that is all the talents except for the PvP talents. So let's hop on over. Um survival tactics. This will be your default choice that you're going to go every single time. pretty much just two second immunity. Basically, whenever you press f, you kind of need to you need to need the silent. Scattershot is back. I cannot believe scattershot is back. Oh my god. Now, some funny things about scattershot is the fact that it doesn't break to boomstick and shakum damage. So, that means you can do some very interesting shenanigans. Let me just turn off turn on war mode real quick so I can show you. Hello. Okay, we have warm on right now. So, you might ask, okay, why is that important? Do I need to know this? It can be very useful to know that chakra and the boomstick doesn't break scattershot if either if you're in a 1 v one because then you can do something very shaky like, you know, intimidation uh into takedown and

**[38:19] Speaker A:** then you can do uh scatter, chakrum, boomstick, whatever. Or you can do actually I I think it's better if you do a takedown takedown stun shakram and then you scatter and then you boom stick and you can kind of kill someone. I think I killed a rogue in that combo. Let me see if I can find the clip. One sec. Okay. And we did find the clip that I was thinking of.

**[38:43] Speaker B:** Wait, hold up. We can do this.

**[38:45] Speaker A:** I take down I shack run and then I scattershot and then he just dies.

**[38:49] Speaker B:** Oh my god, that guy got destroyed. bro just died 100 Z in a scattershot. Um so you know that is why you need to learn these things. Um other than that it can be very useful if let's say the let's say this is this is like a elemental shaman or something. Uh and then this is like the healer and then you can maybe scattershot and then trap. You can still press boomstick for like a little bit and then it won't break if you're hitting like someone else or just like random splash damage. you don't have to worry about it breaking. I don't know. This can be useful to know. Um, but yeah, I would just recommend that you basically just go scattershot all the time. It has so many use cases. You can either use it on the I mean in a one v one or typically in twos, you can like scattershot the kill target or you can use it on the off target to make sure that if it's

**[39:40] Speaker B:** a LA shaman, maybe they can't uh ground your trap. If it's a shadow priest, they can't grip the healer from the trap. You know, if it's a demon hunter, maybe you can play with like scattershot and tracker net. So you can maybe scattershot the DH, stun trap healer, trackers net the DH as the scatter is about to fade so he can reverse your trap. Blah blah blah. You know, there's like infinite possibilities. Or if you're really bad, you can scatter trap the healer sometimes um if if that makes it easier to land the trap. or into mistwever. Maybe you stun them and then they use revival. You can now just scatter them and then trap and then now you know they can't revival your trap anymore, you know. Um they can't port either I guess. So there's just so many ways that you can use scattershot.

**[40:30] Speaker B:** Um or maybe if like let's say the healer has trinket and then the kill target is like very very low. If you know for 100% certainty that they will trinket your freezing trap, instead of doing intimidation and then trap, they trink at your trap and then you scatter, you know, you can instead just do stun and then scatter and then trap because now you're like mind the healer. They're like, "Okay, they're anticipating a freezing trap. They will trinket the freezing trap, but then you hit them up with the scatter and now they're like, "Okay, do I trinket the scatter?" But then I just get trapped. Oh no, maybe I sit the scattershot. Oh no, but maybe Oh, but maybe they're going to die anyway. And then they like don't end up trinketing and then they just like don't drink it and their teammate dies. Anyway, there's so many ways I you know I it's a good spell.

**[41:19] Speaker B:** I don't know what else to say.

**[41:21] Speaker B:** Um so that kind of leaves you with one talent point remaining. Now you do have a lot of options. So I'm going to go I'm going to go through them. Number one, you have hunting pack, which should only be you. Only go hunting pack if there's nothing else to go. Yeah, mending bandage. A must pick into be a hunter with beastial wrath. You you remove their bloodshed, so they do zero damage. Number two into Asa Rogue, so you can remove, you know, death mark. You can't remove King's Spain, but you can remove like their other, you know, like GTO, rupture, whatever. Um and then into feral derwood. So it you know for feral frenzy or their um what is it whenever they press ink and tigers tigers fury whatever their bleeds become stronger. They have like a different icon they they're like bigger and whatever.

**[42:14] Speaker B:** Um those you can remove. For rogue I would recommend you just script mending bandage with kidney shot. Typically, whenever they're using kidney, they're already, you know, applied a bunch of bleeds to the target anyway. So, you know, either you do it on death mark, if you hear death mark, see death mark, whatever add-ons situation, maybe it's going to be different in two months from now, but currently at the moment with mini auras, aka mini CC, you can hear death mark. Maybe that was going to change. I don't know. Anyway, that's that would be the things that I would recommend that you remove for Assa death mark and then uh a full rupture gar just script it with kidney shot because they're like the same CD. Same thing with feral druid just script with maim if you can either if you see that they have the empowered bleeds from tiger's fury or incarn.

**[43:04] Speaker B:** If you see those you can then remove or maybe it's only tiger fury. I don't really know how it works. Um, either you remove those or you remove feral frenzy or if you're really lazy, you can just script it with maim because usually if they maim someone, they will have bleeds on them. Like not all the time, but it's like a good rule of thumb. Um, and then over here we have the sticky tar bomb, which is like really weird. I'm going to be honest. It is a disarm that you can spell reflect and you can also ground. So if there's a shaman anywhere, you know, they can ground your disarm. Warriors can spell affect your disarm. So just keep that in mind. Um, rogues. Okay, so it's weird. When it comes to cloak of shadows, you can Okay, you cannot use cloak to remove the disarm.

**[43:55] Speaker B:** Okay, that's if you're a rogue and you're disarmed, you're You can't cloak it. That's just how it works. But for the first second of cloak, you are immune to the sticky bomb because the first second of cloak is like mega immunity. I don't know how else to like describe it. You're like immune to like judgment and crusader strike, all the other random spells. I'm sure there's like others. Uh back in the day, it was used to be serpent sting. You used to be removed. You used to be uh immune to that for the first second. Um same thing with wildfire bomb. you're immune to the initial damage of the wildfire bomb for the first second of cloak, but for the last four seconds of cloak, you can still disarm them. So, if in the past you maybe have instantly disarmed the rogue whenever they press cloak, you then see immune and then you go, "Oh, it makes you immune."

**[44:45] Speaker B:** And then you have like gas lit yourself into thinking that you can't do it. You need to unlearn that you can disarm rogues through cloak, but not for the first second. I hope that clears us something up. Um, so yeah, you just disarm someone and then 4 seconds later, I think it's like a 12 yard little spread. It's not very big. It's like around 12 yards, I think, like around this distance. It will then spread the disarm to other people. So that's cool. Then we have tracker net. Um, one thing to keep in mind is that it says any damage will break the net. That is just false. Um, it breaks on same damage as any other route. I think it's around around three or 5% of someone's max HP. I'm not really too sure where the threshold is, but yeah, it um it doesn't break instantly anymore.

**[45:39] Speaker B:** It's just that Blizzard has forgotten to remove that out of the um the tool tip, but it's a really good spell um for SH's case. Nothing bad about it. It's good. Um, and then diamond ice is I hate diamond ice. That's just me though. Yeah, maybe you can have it in blitz. I'm not so sure. But in twos and threes, I I feel like you should there. I don't know. There's so many better options. And then, oh my god, this is so tragic. Cam Camarial has been giganerfed this this patch. So, the way that it works right now, if you apply the Scorpit Venom to to an enemy, if they remove the slow by any means necessary, they will not be silenced. So, that means that if you are a priest and you press fade on the venom, because fade removes slows, you won't be silenced.

**[46:35] Speaker B:** If you're a druid, you can just shapeshift. You won't be silenced. If you're a paladin, you can press consecration or freedom or poison the spell. you won't be silenced. Uh monks, you can uh use the aura mastery thing. You can poison the spell yourself. You can uh press your uh fort brew. You can tiger. Like there's bro, you can't silence people. The only way that you can ever silence people in this game is if they don't know how it works. So maybe I did a bad public service announcement right now, but then don't share this video to anyone that does not play Hunter. Thank you.

**[47:15] Speaker B:** Wild Kingdom is just stinky. This you don't have the space. I mean, it's you have so many better talents. Okay, what did we learn? Um, okay, that's good and all, but what talents do I go? It's actually kind of simple. So, well, no, not really. Okay, so there's like so many talents that you can go, but I'm just going to keep it basic. If you are into a melee, this is a good default. You go scatter and then you go disarm. Then if you are against like a fereral druid or like an as rogue, you have two options. If you're against an as a rogue, you can either go mending bandage with disarm or maybe you don't go disarm, you can go scattershot. They're both viable options. Then same thing if you're into feral or maybe like a bee hunter, these would be the talents I would recommend.

**[48:05] Speaker B:** If you're into like a triple caster cleave, maybe you can now go chamarial. Or if you just hate camarial, which you should because I hate the talent now. I don't know what now you can go hunting pack. You can make everyone really fast. Um, but then if you're into like maybe a demon hunter, you can go tracker net. So you can play scattershot and trackers. I mean, this is like a pretty good combo, too. There's just so many talents you can go. I I will leave that up to you, but um yeah, that's the fun part. I like there is no real right answer. Like if you're against fire, assa or MD, should you go chamurial? Cuz oh my god, you can camarial the mage on this combustion because they line up and then you can scattershot the rogue. Like is that good? I don't know.

**[48:48] Speaker B:** You can go mending bandage also. And then this you can even go like this. This is also pretty good. This is what I personally do to fire Asa, but I also play with like a laman and a warlock. So maybe I don't really want to like scatter shots off to remove their bleeds and then whatever. But maybe you don't want disarm because maybe you're playing with a teammate that has a disarm. So now maybe now all of a sudden it's better to go scattershot and mending bandage. I'm sorry for the rant, but there are there's no correct answer when it comes to talents. Sometimes there are so many combinations you can do. Uh you'll have to figure that out by yourself essenti. So yeah, that's the talents. Um let's talk about the gear. Let's talk about the gear. First of all, four set. Four set is pretty good.

**[49:36] Speaker B:** Pretty good. It's mainly the two set though that is a big deal because you get five. It just, by the way, everything in PvP is nerfed by 50%. So, just keep that in mind. Mongus fury, which is a thing you get from raptor striking and boomsticking people, also works on wildfire bomb, so it's 5% in PvP. The Forsa does not work on the wildfire bomb effect, just so you know. Um, so this basically just makes it so like whenever you're pressing boom stick like this, you know, or maybe you're raptor swiping blah blah. Right now in PvP, your wildfire bomb will do 25% more damage. So it isn't really something that you actively play around. It is just something that will just happen like you will just passively play around it. So my advice would be don't think about it, but just know that it's there.

**[50:27] Speaker B:** And then it goes the exact same way for the foret. Just don't play around it, but just know that it's there. So in PvP, because boomstick hits four times, so that would be 0.5 seconds per boomstick. So you get 2 seconds extra duration on your mongus fury, which is pretty cool. And then the mongus effect are increased by 10%. So people have said like, "Oh my god, it doesn't doesn't work in in PVP." um tool tips they always want to round down. So in PvP this would say 10.05 no I mean 10.5 and the strikers one will be 10.5. So as an example let's say if you have um two stacks in PVP this would be 21% rafter strike and 21% strikers one and 10% wildfire bomb. Very confusing but that's how that works. So yeah, the foreset is pretty good. Everything else when it comes to to the gear, um I have made a base list that I think I have over here.

**[51:34] Speaker B:** Yeah. Um where I'm personally going for 1.25 GCD, which is 756 haste. Now, this is on the higher end in my opinion. So if you are not as confident on survival and you want a little bit less haste, I think the break point that I would then go for is anywhere between 1.25 and 1.3 GCD. So if you are unsure on how you calculate your global cooldown and how much haste you need, like the haste percentage, you can go to any calculator, but I'll just go to wolf alpha. And then you want to type in like here. So, the reason why you do 499 is because it rounds down. Um, so anywhere between 14 and 95% haste up until 19.53. Anywhere between that threshold of haste would be what I would recommend. After that, um, you kind of just go 50/50 on your mastery and your verse.

**[52:39] Speaker B:** You don't necessarily need to have like 100 billion verse, but you also don't need to go like all out crazy mode like 2,000 mastery. Um, I'm pretty sure the the break point is 1320. So, I'm like pretty close to the to the break point. Uh, or maybe it's more. Um, I made the list in mind with like thinking that you're going to have, you know, the mastery embellishment over here. You know, maybe you play with the shaman, so you get more more mastery that way. you know, you have the omnium folio which gives you mastery too. So like you don't necessarily want to be like right up to the to the break point. It's good to be like a little bit below it. So yeah, this would be the gear that I would recommend. So you can take this and then uh yeah, you surely will be doing a lot of damage.

**[53:25] Speaker B:** And then if you want to play a little bit less haste, you can just put everything else into either mastery or verse. Doesn't really matter. You don't have to be that precise or whatever. Um, and I will have this linked in the description box down below. And also before anyone asks, no, you cannot go dual wield. Dual wield is hilariously bad. Don't do it. Thank you. Um, also badge. You can play badge if you want to, but I feel like it's better to play insignia. Okay, now I can talk about the pet real quick. So, here's the deal with pets. The current best pet is a elemental pet. They are just the best. So you want to have three elemental pets. That's that's mandatory. Have one that's cunning, one that has ferocity aka blood lust, and then one that is a uh tank pet if you are in I guess a team where you don't need master skull.

**[54:23] Speaker B:** So, where you can get these pets is um first of all, you want to go to Ptopia and the ones that you can get is a carrying bird, hydra, raptor, and a um wait, sorry, one sec. Sorry, I was just coughing. Um and a dire horn. So, what you want to do to get a uh elemental pet is you go to Harendar and then you kill the rares until you get this Harendar's native blah blah blah. I think it's anywhere between like a ignore this because this is also based off people that don't play hunter and only hunters can get this. So, it's not 3%. Um, it's about from my testing anywhere between like 15 to 20%ish drop rate of any rare in herandar. So you go and do that before you do anything else. And then you tame either one of the, you know, the carryon birds over here, either one of these, either one of these hydras, these raptors, or these dire horn.

**[55:28] Speaker B:** Also remember, if you have a dire horn, you also need to get this ancient tome of dynamy, which you get from killing the trolls on Isle of Giants. There should be chilling over here. And also remember that for some weird reason the dynamit tome is character specific but the herandar um the herandar thing to tame elementals. They are accountwide. So keep that in mind. Now you might be asking okay but why do I want to have a elemental? What's the what's the what's the point here? It's because they are not a beast. So, a lot of spells in WoW, they only work on certain archetypes. So, things like polymorph, sap, imprison, hex, they only work on like critter, beast, and humanoid. Or scare beast only work on beast, you know. Um, what else? Sap only works, I think, on like demons and humanoids and beast, whatever.

**[56:34] Speaker B:** you know, like there it just makes your pet immune to those things. So that's why you want to have a elemental. And then the reason why you want to have three of them is so one can have monsters called, which is just a freedom effect. It's pretty good. One of them, this is not a elemental, but I'm lazy to to change whatever. Uh is a bloodlust pet. Now, this is only really useful in blitz if you need to bloodlust. if you your team doesn't have one or if you're I don't know doing world content. I mean, you never know when you might need need one. And then a tank pet which just gives you 5% extra HP and gives you 3% damage reduction. This is just like a good default talent. I mean default pet that you can pretty much play whenever the enemy team doesn't have a route.

**[57:21] Speaker B:** Like you can't really it up. Like this is always going to be good. It doesn't have to be like against a subrogue or whatever. You can just take it whenever you whenever you feel like honestly. Um, so yeah, that would be it with the pet, I think.

**[57:39] Speaker B:** Um, I guess we can now talk about the damage portion. So, I'll start out with um Oops. I'll start with Sentinel since I feel like this is the most important thing to learn is to how how you know how you do damage on Sentinel because I feel like pack leader isn't really as good at the moment, but I'll talk about that later. So some key things to remember is as I said earlier with uh whenever you press moonlike chakrram which you get after your takedown you get wildfire bomb CDR very important to know and whenever you get a sentinel mark you also get 6 seconds of CDR to your wildfire bomb because of Lunar's calling. So what that means is that whenever you press takedown you get six seconds of wildfire bomb CDR right because you get that proc. So, an opener that I would recommend is that you dismiss your pet.

**[58:33] Speaker B:** And then what you can do is you can go camouflage and then summon your pet. The reason why you want to do it in this order is because now your pet is no longer attached to you, meaning that it can attack people without it taking you out of stealth, meaning that now you can kill command. So, you can get tip of the spear stacks while you're still in stealth, which is really cool. So, an open that I would recommend is that you first do hund mark. So, you apply 3% damage reduction to the guy, whatever. Then you want to press kill command either once or twice. Doesn't really matter. Then you want to press wildfire bomb twice because you're going to get CDR back. Oh my god. We can ignore this guys. If you're playing Sentinel, you have to go the red the red bomb.

**[59:19] Speaker B:** Um, okay. Let's just start. I I don't know why I feel fixated. Okay, wait one sec. One sec. Okay, hello. Welcome back. This would not be a a Bismax guy without some very scuffed editing. Okay, so camouflage you summon your pet and then you want to press kill command. After you've done this, you can then press wildfire bomb twice. Oh, I got a lucky mark, but that whatever. Then you want to press take down and then you press wildfire bomb. Then you want to press boomstick. Now, in this scenario, you want to proc the mark first. So, you then press wildfire bomb and then you can then consume your uh your shakram. Now, the shakram is not really that big on the um on the priority list anymore after the 30% damage nerf that I got, but it still can be valuable to press if they are isolated.

**[1:00:13] Speaker B:** So, if they're isolated, you would still pry it above boomstick. So, but otherwise you can just press it later just to get the the cool down reduction on your wildfire bomb. So, I wrote this and then you can kind of just follow I guess I can kind of type I guess 3.5 um shakram if they're isolated otherwise it doesn't really doesn't really matter. Um, the only other reason you would press Shakram here is in the opener you can do it just to get your initial wildfire bomb if you didn't get a sent mark or if for whatever reason in the opener you don't have a um you don't have a um a uh wildfire bomb available which can happen sometimes if you maybe you are forced to press takedown in a scenario like like this you know I can't instantly pro proc the mark so now it would be better to press shock first and then you boomstick and then you kill command Here you will want a boomstick, but since I got a mark, you want to press wildfire bomb

**[1:01:15] Speaker B:** and then boom stick. Does that make any sense? Um, anyway, so I wrote this down. So you can just follow this and then you should be okay. So what this means is that right now highest priest kill command since I don't have any kill command. So you want to press it. Let's see. Uh, wildfire bomb. Nope. Don't have a mark. Nope. Take down. Can't do shakram. Can't do boomstick. Can't do. Okay. Raptor strike. Okay, good to know. So then you will want to do kill command. Now you want to boom stick cuz it's about to I mean you want to press wildfire bomb because you're getting two stacks. So press wildfire bomb and the raptor strike. Kill command swipe. You got a proc so you use it. Don't want to have any tip spares anymore. Press uh kill command. Raptor strike. Raptor swipe. Kill command.

**[1:01:59] Speaker B:** Raptor strike. Raptor swipe. Oh, all of my CDs are coming back up again. What on earth should I do? Okay, so sentinel mark is the highest and then takedown. So in this scenario, since we are having two stacks, it is better to do the wildfire bomb first because you're going to get it back anyway. So here you will want to do wildfire bomb and then you take down. Now you want to proc the mark first thing first. So you press wildfire bomb. Here in this scenario, boom tick is higher. So you want to press it. You get another mark. So you want to make sure that you press kill command to buff your things. And then you proc the mark. Press the sentinel and then in this scenario you do kill command raptor strike. Now you can press wildfire bomb because it's about to go off cooldown so you don't overlap the CD.

**[1:02:44] Speaker B:** Oh, I got a mark. Okay. Always lucky. You press the mark and then you swipe. Kill command. Raptor strike. Oh, I got a mark. Okay. Kill command. Swipe. Strike. Kill command. Swipe. Strike. Oh, you got a mark here in this scenario. Don't press wildfire bomb. You want to make sure that you kill command first to get tip of the spear and then consume the mark. Now I'm getting boomstick. So you want to press boomstick. Oh, I got a mark. Oh, okay. Pro the mark. Nice. He command the strike. Grab the strike. Take that is about to go off. And you don't have to press wildfire bomb. So you can just press take down. Here you want to press mark. You want to press mark again. And then now you can shr. And then now you can strike. And then you kill come out. And then the strike.

**[1:03:36] Speaker B:** And then the strike. Okay. I hope this illustration helps a lot of people when it comes to knowing how to do damage, when to do damage. Obviously, whenever you're doing this, you need to make sure that you also slow people with your 75% slow. Can I, you know, slow people with 75. You need to scatter people, you know. You need to like stun people. You need to binding shot. You need to trap. Sometimes even you have to disarm, you know, you need to know when you are legally allowed to be melee range. Like let's say there's a red warrior blasting you. Maybe now you can't really do everything in melee range. So that means that you could, you know, maybe this disengage away, throw a bomb, press aspir of the eagle, so your raptor strike and rather strike becomes AoE. I mean, not AoE, they become a ranged spells and then you can just do your rotation from afar.

**[1:04:21] Speaker B:** You got a mark, so you then consume the mark. Blah blah blah. You guys get it. I've been doing this for like four minutes now. you guys kind of understand the picture. I hope. I sure hope. So, follow this and then you should be shilling. Uh the pack leader rotation is extremely similar if not almost the exact same. The only reason Okay, the only difference is whenever you here. Okay, so the only difference between pack leader and sentinel is you can just ignore the mark because you can't get the mark and then this would just be pro uh the pet with kill command and then you don't have this. Okay, and now it's the exact same. There is no difference. It's just it's uh pretty much the exact same. So, you know, you can start the game out in the same way. Also, my pet's dead, but it's fine.

**[1:05:22] Speaker B:** You know, go this summon your pet kill command. I guess technically here it's better to if you have three tip of the spears since you are not playing with twin fangs anymore. So, you can bomb and then you can bomb again and then you can take down and then you can press skill command and then you can boom stick. I guess for pack leader it's actually better if you only bomb once instead of twice because you don't actually end up getting that much CDR and then it follows the exact same thing. Wow, you got a beast. Summon it and then press wildfire bomb and then strike and then kill command. Raptor strike raptor swipe. Kill command. Raptor strike. Raptor strike. Oh, it's about to go off cool down. Okay, there is almost no variance at all whatsoever. It is I mean anyone can do this.

**[1:06:08] Speaker B:** You got a beast? Sure. Summon the beast. Kill bomb. Swipe kill raptor strike. You can ignore the fact that this is glowing. It doesn't really matter. The buff lasts a really long time. Just have to wait a little bit. Oh, now you can press boom sec. I mean, you get it. There's nothing really like you can I mean, it's whatever. Uh, one thing that you can It's good to know that if you do have a beast ready and then if you press take down, you might be like, "Oh my god, what's going to happen? Am I going to lose this one?" No. Since you have a bear right now, whenever you press taked down, you'll get the wyvern so that you get a double pet. Wow. Um, this isn't really that useful or good to know. It's only fun fact because um, you'll get 100% more damage on your kill command.

**[1:06:57] Speaker B:** So, your kill command hits for like 50 billion, which is kind of nice since whenever you get a pet, it increases the damage of your kill command by 50%. So, two pets is 100% damage increase. Uh, yeah.

**[1:07:13] Speaker B:** Okay. Um, I believe that is kind of it for the guide. Um, let me just think a little bit before I close the video if there's anything that I want to talk about. One sec. Oh my god, I completely forgot uh about some tricks and uh some tips and tricks that I used to do a lot back in the day, but I kind of stopped because I'm lazy. Um, and also I was like, "Okay, but then every guide that I make is going to be the exact same." But I haven't done it in a while, so I'm sure this is going to be a new information for a lot of people here. So number one, you need to have track hidden on. Now, if you don't even know what this is, you can actually click on the tracking icon up here. Then you can go down into hunter tracking, and then you're going to make sure that track hidden is on.

**[1:08:02] Speaker B:** Now, what this does is that it increases your stealth detection radius by 10, meaning you can see stealth units 10 yards further than normal. That's actually really massive. I think this is why every hunter should win the stealth race base from everyone. So, you should be able to find those feral druids, those Russell druids, those rogues, whatever. You know, make sure it's on. Uh, you need to check all your characters all the time. Um, yeah. Next up, we have spells you can use while you're in turtle. This would just be to trap, freezing trap, master call, scare beast, tracker nut, sticky tar bomb, and binding shot. And then on the defensive side, you can use roar of sacrifice, acceleration, fame death, survival of the fittest, mending bandage, mend pet, and play dead/wake up. If you don't know what the that is, um, I will show you.

**[1:09:03] Speaker B:** You can actually go to the vendor in the true shot lodge. Otherwise, I believe it is in Shazar Basin in Nesting Base Camp. There's going to be a person you can talk to where you can buy these spells from. But uh otherwise, outfitter rainolds will uh sell play dead to you, which is basically just a fet like a faint death for your pet. So yeah, and then you need to manually wake up your pet after. Uh the reason why this is useful is, you know, you can drop combat a little bit faster, but otherwise your pet's going to like attack. That's very annoying. But it's also useful for if you're I mean if the enemy team is pressing a spell on your pet, you can then in the same way that you you would use fame death to interrupt their cast, you can then use play dead to interrupt your cast.

**[1:09:58] Speaker B:** So you can do some sick plays, you know, like if you see a boommy, they're about to clone your pet and then root beam your healer, bam, uh pet their clone and then their mind's going to freak the out. Or if a warlock is like casting chaos bolt on your pet because they want to kill it because they're being mean to you or whatever, you can now just use play dead and then you can faint after cost. There's so many things you can use it for. But just know that it exists because I swear a lot of people don't even know that it even is a thing. And then miscellaneous spells you can use disengage flare as of the eagle and then misdirection antelope dismiss pet. This is mainly useful in uh in blitz to know and then camouflage. But so these are the spells you can use while you're in turtle.

**[1:10:42] Speaker B:** Now the really weird thing is that you cannot use um hunters mark. You used to back in the day but for some reason you just can't do it anymore. So I don't know. That's really weird. And then you can't use wild kingdom either. I don't know why but it's just like that's just the way it is. Uh one sec. I want to check who this uh DM is. Okay. Yo, hi. We're back. Okay, let's talk about number three. Using pet taunt to keep someone in combat. Now, why would you want to do this? Well, rest of druid and rogue are the two biggest offenders. So, PvP combat is 6 seconds long, right? And freezing trap lasts for 6 seconds. So if you freezing trap a wrestle druid by the end of the trap they will always drop combat meaning they can go on cat form they can go in stealth and then they can rake stun you out of

**[1:11:36] Speaker B:** stealth which is very annoying. So to combat this you can either like you know you can trankshot them you can flare on top of them. You can like wing clip them but this is a global so it's a damage loss. What you should do instead is pet taunt them because it doesn't do any damage. Now, you do need to remember that after you press pet taunt, you need to make sure you pet passive or pet move to so your pet doesn't taunt and then because otherwise that's going to happen. So, you have to be a little bit careful, but you can either macro uh pet passive, pet follow to your uh growl or you can be like me and just manually just pet move because what I'm a psychopath. Um but yeah, so you want to do this to apply combat to people. So, especially Russell druids can't just go in cat form and rake stun you out of stealth.

**[1:12:28] Speaker B:** Another thing that I see happen a lot is if you're playing with a druid and they cyclone a rogue, it's a little bit different now because clone is 5 seconds and combat is six. But since clone to my knowledge doesn't apply combat, if their Vogue was all like two seconds like not using a global and then they get cloned, they're going to com they're going to be out of combat by the end of the clone. So then same thing, the rogue is in a cyclone, just pet taunt them while they're in the clone and then you will apply combat to them while they're in a clone instead of using flare because that's a global. Um, that's a hot tip. Otherwise, um, this is actually kind of important. Otherwise, yeah, you're going to get really upset. Uh, number four is knowing how roar of sacrifice works.

**[1:13:12] Speaker B:** So, roar of sacrifice, it is hunter line of sight, but it is 40 yards from your pet, too, but the pet portion ignores line of sight. That's very confusing, I know. And also the pet cannot be in hard CC except for disorient. So disorient meaning like blinding sleet I think it's called from uh DKs, blinding light from paladins. Um dragon's breath from mage and then I'm pretty sure scattershot too. pretty much any like CC that makes you walk like this like you know like if the CC you know scattershot DB whatever um your pet can still use things like intimidation kill command takedown roar of sacrifice don't ask why that's just the way that the game works uh but it's important to remember that roar of sacrifice it is 40 yard line of sight of the hunter and 40 yard not line of sight of the pet meaning

**[1:14:18] Speaker B:** that Let's say if my pet is all the way over here and then I want to give roar of sacrifice to this individual. I can't do it. Even though I'm within 40 yards, my pet isn't. So, your pet needs to like, you know, be over here. And now you can use roar of sacrifice on this target. However, since the pet portion ignores line of sight, what that means is that my pet can technically speaking be um over here, right? This is clearly behind the pillar. And now I can still use Roar of Sacrifice on maybe this target because I'm within 40 yards, my pet is within 40 yards and it ignores uh line of sight. This also means that like even in this scenario, like if I'm all the way over here, I can still use roar of sacrifice on this target even though because the pet 40 yards, ignore line of sight, me 40,

**[1:15:14] Speaker B:** whatever. You know the deal. So, um, that's how the spell works. It's really weird. Uh, hunter can be in CC. It doesn't matter. It's only the pet that has to be CCD for Ross to not to work. Um, I think I talked about this earlier with scattershot. I was just going to mention the fact that like scattershot doesn't break from shakram and um, gloomstick. Well, now I'm pack leader, so I guess I can't show them. Okay, one sec. Okay. So, basically what that means is that you can just do like takedown and then you can do shack ram and then you can uh scatter shot and then you can boom stick and then it won't break because the you know you can ignore the fact that my shakra just bounced all over the place. It just imagine it was just only hitting one target. Um and then it's not going to break the scattershot.

**[1:15:59] Speaker B:** So that's that's fun. Also kill command. Kill command doesn't break scattershot either. But it's only the initial cast of the kill command. So, you got to make sure that you press kill command into pet passive so your pet melee swing and pet auto attack doesn't break. I can kind of I can show you if I do this and then you can kill command but you can't do like a pet attack. You see that would break it. Um, number six, this is the camouflage thing. I talked about this earlier, but it's just, you know, if your pet is not in stealth, you can then go camouflage and then you can summon your pet and now your pet isn't attached to you anymore. So that means you can like kill command, you can use intimidation, you can do your pet can literally die, take damage, you're not going to be taken out.

**[1:16:41] Speaker B:** Um, funny fact, you can also use boomstick while you are in stealth. Um, yeah, I don't know, man. That's just how the game works. And then intimidation. This is a recent bug that I found out. Um, awesome. I love bugs. So, if your pet This only works if Okay, this only works if your pet is in assist. If it's in passive, it's not going to work. You don't you don't even need to target anyone. Um, if your pet is on assist and then you use eyes of the beast and then you cancel it, you will then get combat. Um, but I believe it only works in instanced. So, unless it also works outside, but I'm pretty sure it only works in instance. So, you can eyes of the beast. Cancel it. Okay. Well, it doesn't. Okay. Leave me c Let me queue up a skirmisher so I can like prove this to you.

**[1:17:34] Speaker B:** Okay. One sec. Oh my god. Whoa. Things are happening. Okay. This the red pillar hunter. Okay. Okay. Eyes of the beast. I'm in combat. See, I'm in combat with nothing. You just press eyes of the beast. I'm in combat right now. I haven't attacked anyone. It's just I don't know. Don't ask why that works. That's just that's just how the Okay, let's just win this arena again. Okay, we we won, guys. We won. Um, and then obviously the reason why this is like useful or good to know is because as the gates open up, you can be in stealth and then you can press eyes of the beast, cancel eyes, eyes of the beast. You now are in combat for some reason and then your healer can heal you. Now your healer is in combat. If you're against rogue mage now, they can't sap your healer in in the opener.

**[1:18:20] Speaker B:** Um, that's why that's uh useful to know. Uh, second thing would be with intimidation. The fact that it's 50 yards from your pet and it ignores your line of sight and also your range. This is mainly important in blitz because you're never going to be this far away from anyone in like an actual arena game. But I guess it's kind of useful to know that like let's say I'm all the way over here.

**[1:18:44] Speaker B:** Um, you can still stun this guy. So that's cool. And then harpoon. This is the um the harpoon like that you you can't harpoon through pillars. Okay. I'm not so sure if I can get the angle, but basically if you line of sight yourself, um maybe I can summon a dummy. If you line of sight yourself mid harpoon, it it's going to reset the cool down and not pull you. So, I wonder if this is line of sight. This is line of sight. Okay, so you I should be able to do harpoon go behind the pillar or harpoon go behind the pillar. Harpoon, go behind the pillar. You might be like, okay, why is this useful? Um, well, if you want to be a disgusting bug abuser like me, uh, you can keep someone rooted permanently forever. So, yeah. And then number 10, player interaction with Mel.

**[1:19:47] Speaker B:** Okay, let me just What the did I just get? Okay, it was just Esa being a silly guy. Um, where was I? Oh, yeah. Flare with with me. So, uh, you know how you can flare? I mean, oh my god. You know how you can shadow meld freezing trap or like intimidation, especially wrestle druids. They love to do this. Um, well, you can't meld if you are in a flare. So, let's say you're against a wrestle druid and you want to trap them, but you don't want them to meld your trap. you can now flare them and then harpoon trap because now most of the time if they're anticipating the the trap, they won't even like have the time to react to to the flare. They're just they're just going to try to spam their meld and then it's not going to work and then they're going to be like, "Oh my god, what's happening?"

**[1:20:34] Speaker B:** So, typically they won't even have the time to like go into travel form and leap away. They're just going to get trapped. So, into good players that will just meld your trap. Um, flare harp trap is a that's a it's a godsend. just learn this into players if you notice that they are good and then they will yeah there's no counter play. Um number 11, raptor striking into evasion. So this only works on dodge. So if there's a rogue that has evasion up, what you can do is spam raptor strike into them to then stack up your mongus fury. um because it still works. Uh you're going to regain all of your focus for some reason if raptor strike gets dodged. You you get the 30 focus back. So you can just raptor strike raptor strike raptor strike and then you know you have something to do while the rogue is in an evasion.

**[1:21:35] Speaker B:** So if the rogue is in evasion, you have nothing else to do. It's just it's just good to just spam raptor strike into them just so you can stack up your um your mongus fury. Yeah. Um that was it for the tips and tricks.

**[1:21:49] Speaker B:** So I believe that is the the the end of the guide. Um I might have some gameplay coming up um later if you guys want that. I know I've been saying this for like the longest time and I haven't uploaded a gameplay video odd review in a thousand years, but this time I'm being serial. There might actually be a video going over that. So, if you guys want to see that, let me know. Um, but that was that was it for the guide. Hope you guys learned something. If there's anything that I missed, you can feel free to comment down below and then I will answer. Um, yeah. Okay. Thank you for watching. Take care. Peace out. Chiao. Adios. Uh, bye.
