Transcript

Use with ChatGPT / Claude Auto-scroll A

1. Physical Edition and DIY Printing

The speaker introduces Miru and compares the deluxe physical edition with a printed PDF copy. He also talks about printing and binding his own zines and how this fits into future DIY-focused content.

0:00 - 0:01
foreign
welcome back to the dungeon dive Daniel here I hope you're doing well and if you're not I hope you are soon okay today on the dungeon dive we are going to be taking a look at miru an analogadventure game and we're going to be discussing five things about miru so miru is a little Zine game and it was created by Kelly chance AKA hinokoro edited by Ryan huff and published by mimic publishing Collective there area couple of copies of this physical Edition left so this is topic number one uh kind of comparing the physical Edition to a PDF Edition that I downloaded and made into my own little book so what you areseeing on the table right now are the components from the deluxe physical Edition I don't know if any of these are available anymore but you got a really nice printed copy of the book and you also got access
to a PDF copy it came with some a really nice d20s a few Little Gems to keep track of some things it came with a a little stapled Journal so you could keep track of some things in yourgame it came with a bag to hold the dice and the gems and it also came with a little bamboo pin you know a very thematic kind of uh this kind of ecological uh game and it comes witha little uh sustainable pin that you can write with so as uh the dungeon dive progresses more in to covering these kinds of games we are also going to be talking more about DIY about creating your own booksand that is going to be a topic that I am going to cover a lot more I am getting more into book binding and we will be covering it a little bit more as the channel progresses and as
I get better at it so I made this little PDF book just based off of or this little Zine book just based off of the PDF that came with my copy of the game and it was a veryeasy to print off into a little book and get it stapled this was done on an old black and white printer that I had that was not very good as you can see it's a little faded at thebottom there but I was pretty happy with this as a play copy of the game I enjoy this a little bit more than using the PDF and uh but you can get a little more extravagant I recently boughta new Inkwell printer and just this morning I printed it out Madeleine Hale's new book that is on hio and that is a traveler's guide to Inns and taverns we will definitely be taking a look at this in
more detail in the very near future but this book is awesome but you can print your own books to make them look almost as good as any kind of a Zine you would buy here is a book Iprinted for Glide a solo and Cooperative science fiction RPG Adventure this one was almost 80 pages and that's about as many pages as I would want in a single um PDF here to print as a book but Ithis one turned out pretty well too and then here we have uh necktie the one of the little expansions for one of Alex T's games Seekers beyond the threshold and this was also printed on my new printer andmade into a nice little Zine so you can just buy the PDFs if you want if you miss out on the physical editions and it's very easy to do because they come and go very quickly you can make

2. How Miru's Core Gameplay Works

This section explains the basic rules of Miru, including character stats, resources, hex crawling, side quests, and village progression. The speaker also shares a brief playthrough journal to show how the game unfolds in practice.

nice versions for yourself okay so topic number two an overview of muru and analog adventure game Miro is a hex cross Style Adventure game where you are creating a very simple character with a name you will have healthyou will have energy that you can spend to do tactics in a battle you will have two very basic stats your attack stat and your defense stat you will be able to learn different combat Maneuvers as your characterprogresses and you will have to train in those as you learn them then you also have a calendar where you will be keeping track of different days and events that will happen on certain days and then your mainthe main things you're going to be keeping track of with your character are how many bits you have I love the bits the money in this game is a play on cryptocurrency and I absolutely love it it is
hilarious and they're called bit lifts and this says in the early 2030s some billionaire tried to replace all currencies with a faux gold token that had a code printed on it to represent an algorithm that was the realtoken it was too confusing for most people and never saw white adoption or much actual use but now that money isn't really a thing people needed an alternative for Outsiders and there were so many made that it wasan easy resource-free choice to make uh very cool there but in this you also be keeping track of uh your what kind of equipment you are wearing with the weapons that you have how much food you have anda miscellaneous items there and you're going to be going on a hex crawl here you will be going you will be picking a starting hex at the bottom of this map and you will be working your way discovering
the land rolling on different terrain trying to find different things and trying to survive long enough to figure out the mystery and the story of the game here's a brief overview of the game that I am playing rightnow I am keeping a very simple little two sentence journal for each day of uh covering the uh the topics covering the most interesting things that have happened to me day one set off tripped injured my ankle daytwo hiked into a desert found the ruins of a theater found two bits day three the desert continues North more ruins Aurora and found an aurora Obelisk had a dream of a strange woman day four had a godevent that actually should have happened on day three we'll talk about God events in a little bit more detail in a minute day five impassable mountains must turn back found the Suburban Gardens of ideas and I explored that
successfully let's talk a little bit about the side quests so miru comes with two side quest cards and these will be triggered at certain points during your adventure and these are a little just a little kind of minigame that you can play where you will try to figure out how to get from the beginning point to the end the colored spots there are encounters that you will have combat encounters and then you will have certainevents that will happen depending on how much time it takes you to get from the beginning to the end of the map now you also get copies of those in the pdf version and I printed my own copieshere and I actually printed them a side by side so then when I play them I can fold them out like this and easily play them and basically at the beginning of each turn you're going to roll a
D6 you are going to move that many spaces and you're trying to get from there to there while surviving the different encounters you will have and while surviving different combat and you can usually find some pretty cool thingsin these little side quests and it's always fun to have just a little little mini game to play okay so day six fell down a rocky embankment injured my wrist day seven twisted my ankle in a sticky swampuh day eight I headed east into the forest I found some ruins an old fuel station I found two bits I was getting hungry I was starting to starve on this day and I wouldn't even eat the oldhot dog that I found at the gas station uh day nine the force continues more re more remains of the old times I found a tower of sleepers I'm very hungry by this point day 10 I continue into
the forest how big is this Forest I find Forest I finally find a village I purchased a knife some fruit I purchased some training and I got that food finally so I can stop starving and I took aquest where I had to travel to the mountains to retrieve a jewelry box day 11 was Quest 1 from that Village I went into the mountains and found the family cave I found the jewelry box but I hadto fight against a growler bear and I ended up defeating the Growler bear day 12 I headed back to the Village to return the box I got 30 bits I stocked up on supplies and that's where I amnow I am in this Village so a day is very simple in this game you're going to roll a D6 you're going to pick some terrain so uh let's uh go ahead and head West here so let's see
what this train is it is a two a two is a forest okay so uh these trees are old everything was abandoned in the 2050s the parking lots suburbs highways and malls of the past have been overtaken bythick vegetation time has erased most of the old world small paths that remain where Bots travel from Village to Village the woods are so dense in places the sun is barely visible above as you walk past the treesyou get a strain change sense that you're being watched by everything so once you discover what terrain you have gone into you can draw it I am drawing my Trend very very simply for a forest here I amjust using one tree to represent the forest I have mountains I have my Villages there I have my desert there and there's my swamp Okay so once you go into the forest once you go into your train you're
going to roll 2d6 to see what you find there and we five okay so if you roll a two you find nothing three to five you find a village six to eight you find ruins nine to eleven youhave encounters if it is a 12 it's impassable and you have to go back so the ruins when you discover a ruins you roll another D6 to see what you discovered when you have an encounter you roll anotherD6 to see what you haven't encountered as you find villages each uh Village becomes progressively bigger each Village will have a shop it will have a hotel you can stay in and a quest that is available the firstVillage you find will have a small shop the second village you find will have shop two and above and the third Village you will find will have shop three and above at The Villages you can buy food you
can buy weapons and you can have combat training and you can also take on a quest each Village has one Quest that you can choose from uh there will also be at certain points during the game there willbe story uh choices that happen depending on the encounters that you have when you have a story Choice you're going to turn to the back of the book and you will be able to make choices and have just

3. Story Structure and God Events

The speaker describes Miru's narrative setup, where the player seeks revenge against a robot-controlling god. He explains how the game uses story choices and special god events to create a beginning, middle, and end.

a little bit more of a more detailed Adventure there and that's basically how the game progresses Point number three this game has a definitive story it's not just a random encounter hex crawl we are trying to survive youare trying to do that but there is a beginning middle and end to The Narrative of miru let's read a little bit about the beginning here so it is 21.25 you stand outside of a party up on ahill with a view of the village you notice your older brother and his friends sneak off down below into a field to mess with a helper F2 a farm bot that shows up at night to supplement the humanday labor you watch them fall to you watch them fail to tip it over after a few shoves you notice it starts to spark blue light from one of its legs it trips and knocks your brother over the
friends laugh but knowing everyone is drunk you start heading that way to make sure he's all right on your walk over his friends run past you giggling you hear one of them joke that your brother is going tobe in so much trouble as you arrive you see the farm bot sparkling or sparking and slinking its way into the woods your brother is still on the ground and a large Buster t7 stands over him it unfoldsits left arm and Sparks up into a glowing blue light you hear the robot say destruction of robotic equipment is prohibited your brother drunkenly yells at it and tries to get himself up the Buster C7 takes this asa threat and pushes its glowing arm into your brother's back and through his stomach the bot lifts him off the ground and tosses him to the side it sees you approaching and stares at you you rush to your
brother and immediately start applying pressure to his wound you yell for help as the Buster t7 sneaks back into the woods so basically your brother is killed by a rogue robot and what you your story is in thelegend of the world of miru there is a God that controls the robots and you head off to find that God and kill that God again in an act of Revenge but as you were exploring as you werediscovering more places and having little more story encounters the things you discover you discover that maybe your world isn't quite what it seems and on certain days you have these bolded numbers and in those days you are goingto turn to these God events and these are going to be the main the main story arc these comprise the main story arc starting from the beginning the middle and the end to where you will possibly face off
against the God and maybe destroy the god of the robots to win the game and have your ending there so it is interesting a lot of these little hex crawl games hex crawl games they're they're just all about

4. Side Quests, Critiques, and Verdict

The final section revisits the side quests, suggests expansions and clearer rules, and reflects on the game's strengths and replayability. He closes by showing how quickly a run can end and recommending the PDF as an easy way to play.

having Random Encounters and they don't have a ongoing story with an overarching narrative drive but miru does so point four we kind of already discussed and that was the side quests I kind of jumped ahead but I wantedto discuss them at that time so again these little side quests that are called DLC in the PDF very cool and they add just a nice little distraction from the overall game from the base game okay so Pointnumber five uh some things I'd like to see more of I would like to see more side quests I'd like to see a little packet a little expansion packet a supplement that includes maybe five more different side sidequests that can be triggered at certain points during the game I think that would be a very valuable supplement to add and it would add some variety to the overall experience because there is a beginning middle and end
to this game because you are discovering a story The Game Play I See could become a little stale over time because you will be experiencing the same story Beats from game to game so one thing I would alsolike to see is a small supplement that adds some variety some more variety to the god Events maybe each God event has a D3 variety where you can encounter on day one you have a chance of three differentthings happening on day 15 three different things happening that could be in a whole little supplement book and I think that would be a lot of fun as well finally I think the game does need a little bitmore editing as far as the rules go there are some confusions uh I think they did they tried to cram a lot in to a few pages and for one example when you find some impassable terrain so when
you find a passable terrain here in the forest it says the forest is too dense to get through better find another way around Mark the map move to another tile and start your day over okay so that's prettyclear about what you do you kind of get to start again on that day but let's take a look at that for the uh swamps here and that says impassable the water is too high alligators own this landbest to find another way around so I'm not sure if you also get to start your day again in the swamp there's just a few little inconsistencies like that that could be made a little more clear but overallI think miru is a really fun game it's especially fun if you keep just a very very simple Journal just one or two sentences to remember your adventure so by the end of it you can look back and
uh relive some of your classic moments in the in your game some of the memorable moments it is also a very challenging game you can have really bad luck and as an example I want to show you thegame that I was playing right before this game I actually died on the second day so here's uh that journal day one height into the mountains discovered a village I took quest one the jewelry box day two Iheaded into the mountain cave to retrieve the jewelry box I was attacked by a grolar bear and I died because it happened so early in the game I wasn't able to find any weapons or any armor before Ifaced off against the grolar Bears so my adventure on this game ended on day two so things can happen like that but it's very easy to just print off a new character sheet and map and start a game
again sorry guys well I hope you enjoyed taking a look at miru in analog Adventure game you can get the PDF it is on itch IO and you can print out your own copy and just have a nicelittle Adventure without needing a whole bunch of components and a whole bunch of time and table space hope you enjoyed this video we will talk to you later bye bye
Seek backward 5s ←
Longer seek (10s) Shift ←
Play Space Seek forward 5s →
Longer seek (10s) Shift →
0:00 Auto-scroll A Copy link at current time S

5 Things about Miru: An Analog Adventure Game