# Stellaris 4.5 Nomadic Knights Are Idiot Proof

**Channel:** Montu Plays
**Source:** https://www.youtube.com/watch?v=hE1vuj9EGiM
**Transcript page:** https://www.withtranscript.ai/video/hE1vuj9EGiM

## Chapters

- 0:00 — Introducing the Nomadic Knight Build
- 6:53 — The Fallen Kingdom and Exile Lore
- 13:12 — Early Quests and First Arcship Growth
- 20:49 — Research Explosion and New Allies
- 27:56 — Synthetic Ascension and Rapid Scaling
- 36:58 — Cosmogenesis Speedrun and Hidden Truth
- 45:51 — Final Push Through the Horizon Needle
- 54:48 — Build Recap and Closing Remarks

## Transcript

**[0:00] Speaker A:** Let us know make sure this barrier is completely idiot-proof.

**[0:04] Speaker B:** Okay.

**[0:12] Speaker A:** Stellaris patch 4.5 will be making an overpowered origin even stronger. Knights of the Toxic God is going to go nomadic. Today, I'm going to dive into the detail and also do a little bit of role play so I can show you just how strong this origin is in patch 4.5 and oh my God, it's it's broken. We're looking at something like 300% job efficiency at a minimum, at least 120 research per 100 pops. Yes, I know. Also, more advanced logic if you're going to go cosmogenesis than you would even need. I'm talking about enough advanced logic to completely fill up that meter within about 3 or 4 years. Ladies and gentlemen, make sure you are sat down, you've got a drink, you've got a snack, and your socks are in a prime position ready to be knocked off. Without any further ado, let me introduce you to the build we'll be playing with today.

**[1:12] Speaker A:** Knights Pestilential of the Empire will be playing with today. Or to give them their fuller, more accurate name, the Order of the Knights Pestilential of the Rot God's Breath. We might be playing something stupid and overpowered and broken, but I'm going to role play the crap out of it, I promise you. So, let's look at our humans. Well, the humans that have survived this catastrophe, and I'll get into the specifics of the catastrophe a little later, but those are the strongest of the strong. Only the very strongest survived who could pass on their genetics. The same is true for long lifespans. Thanks to virulent diseases, everyone that is susceptible to any sort of disease has died out a long, long time ago. Those humans that remained after the toxic catastrophe are now solitary though. They really don't like living very close to many other humans.

**[2:06] Speaker A:** It makes them very uncomfortable. There's kind of a shared racial memory here, a scarring. And finally, we are jinxed as a species. They may feel lucky to be alive, but actually they are cursed to survive. It would have been better to have died a long time ago. What do all these traits do? Well, we're organic so we'll use food. Very strong is going to boost our soldier jobs, which includes knights. Knights are going to be the backbone of our entire economy producing all of our unity, all of our research, all of our naval capacity, pretty much everything except alloys and consumer good. Later on, they're even going to make basic resources for us. We also get a little bit more army damage and some efficiency for workers and menial drones, but it's mainly that soldier job efficiency I want. Enduring will let us have 20 additional years of leader lifespan, allowing us to hopefully survive until we can ascend, keeping our initial leader pool.

**[3:04] Speaker A:** Solitary is going to increase our pop housing usage, which shouldn't be too much of a problem. We're going to be using a lot of city districts on our arc ships. And finally, jinxed is just a fun trait I threw in to increase our maximum negative trait so our leaders are all a little bit crap even if we min-maxed them. We are of course playing nomadic. We're starting on a military arc ship. That gives us more fire rate, more weapons range, and additional weapon slots. So if we find any other arc ships, we're going to be fighting with a much better arc ship. Let's now look at our origin. Thanks to patch 4.5, we can play Knights of the Toxic God as nomads. And yes, it's pretty goddamn overpowered. We'll lose 300 pops and in exchange get access to well, toxic planetary features. Nope, none of that because we don't have a planet with any districts.

**[3:58] Speaker A:** We also don't have an orbital habitat. We just have an arkship. Our arkship is going to have an orders keep and an orders domain. Some of this tool tip does seem wrong. We get one lord commander singular and then we get a whole host of knights from our from our keep and our domain and all of that other shebang. The knights turn alloys into unity, research naval capacity, and allow us to complete more knightly quests. What are these knightly quests? Well, we're questing to find the toxic god. And ladies and gentlemen, I promise you by the end of this playthrough, we will find the toxic god. Originally in the lore, the toxic god or some toxic entity arrives on our homeworld and blows up half of it with toxic crap. In this universe, humanity was pretty much entirely wiped out. What remained moved up into kind of orbital living, orbital habitat space, but this society decided to put an engine onto their habitat and then go and have a look around.

**[5:02] Speaker A:** Unlike the regular knights of the toxic god, Earth was entirely left in ruin and waste. And that's where the knights pestilential have sprung forth. We're going to find this toxic god and we don't feel hatred. Actually, we feel a deep sense of debt because in this great cataclysm, the fires and infernos of the toxic god forced the human spirit to endure and change and evolve and rise above our baser functions. And that's why we're cool knights now. Now, the knights are going to be led by an ecumenical council, an exalted priesthood because what would a knightly order be without some priests giving them jobs to do and telling them what's what. We've got our very own version of a space pope. This is going to boost our unity from bureaucrats, but more importantly, replace some of our politicians with high priests. So, we'll have just high priests and lord commanders as our ruling classes.

**[6:06] Speaker A:** Beyond that, I've gone for citizen service. This not only boosts our unity production from our soldiers, aka knights, by plus two, but also the massive play. If you're a knight, you have the right to speak and vote. Everyone else is a civilian, a peasant, a layman. Maybe even a squire, but they have to earn their way up through the ranks, partake in knightly duties, and eventually they can become citizens, voting citizens, who kind of get a nominal vote in the holy tribunal. I paired this with militarist, spiritualist, and egalitarian. And there you have, ladies and gentlemen, the knights pestilential. And if you want to follow along at home, then these are the settings that I'll be using today.

**[6:53] Speaker A:** Long ago, our dirty planet was divided, and all of the writings do speak about how dirty it was, awful and dirty. They They even called the place dirty. That was that what the people called our home world. Petty kings, that's the word we use for them, squabbled constantly. And our populations bled for their vain ambitions. But with the coming of the first green goblin, he was a great high king noted for his green complexion, so the legend says, all of this changed. The inspired leadership of the high king forged a kingdom without equal. Now, of course, a lot of the words I'm using here are are best guesses at what these people of the time called things, cuz they're all dead, mostly, so we just don't know. And the frame of reference we're living within is one of a hierarchical military feudal structure. Above all else, the high king was pious.

**[7:51] Speaker A:** He was a great talker, great with the women, but he waged his wars against any who denied his god. Still, somehow the heretics persisted. The king's prayers were answered finally when the toxic god visited upon our world. Though its time among us was brief, its baneful influence poisoned the lands of the unbelievers. And any who survived pledged fealty to the high king. For the first time, our world was unified. Though the toxic god left us, its influence spread, slowly rendering the entire planet uninhabitable. The king was determined to save us. He founded an order of knights, and for centuries these valiant souls searched tirelessly for the toxic god, but to no avail. The toxic god had long since departed our world. The next chapter of this quest would be written in the stars. With the use of powerful relics, it is said that our order built the empire's first arkship and mobile keep that would become the shelter for the last of our population as we embarked to take our quest, never-ending, across

**[9:07] Speaker A:** the stars. And there you have it. The hyperdrives are engaged. Right, let's just start off by exploring planets. I think that's going to be the best thing to do. I want to harvest resources only from empty targets. Or anywhere I'm harvesting right. I don't want to harvest from unsurveyed targets. So, we have to choose how much we care about this quest, how much we're willing to sacrifice.

**[9:35] Speaker B:** No sacrifice, no victory.

**[9:39] Speaker A:** The Grandmaster is willing to sacrifice everything though. He rules from Magister Militum with an iron fist and demands generous funding. That's going to give us minus 15% alloys from jobs and minus 30% energy credits, but it'll be worth it when we find the toxic god that bit sooner. On the home arc ship though, I definitely need to get a couple of alloy foundries up and running. Online shield projectors isn't great, but we can fix that by deciphering signals and then harvesting some stuff. We need to realign shields while in a pulsar system. Whatever. I'm also going to burn the resources a little bit faster because I want those boosts output. Yeah, that's giving us a slight increase, but not too much of a problem. We started with 750 knights. They are producing two and a half research per 100 pops per category, so that's actually closer to seven and a half, which is a fantastic output initially for a single scientist.

**[10:38] Speaker A:** Honestly, that's insane. And on top of that, nine unity at the low low cost of only two and a half alloys. This is amazing. We're going to dive right away into statecraft first constitutional focus so we can rush down this arc ship development a little faster. And then amongst peers, we can actually get the experience boost every time we complete an agenda. I do want more energy generation, but first I need these alloy foundries to be up and running. That's put us online for alloys for now. We can now switch on energy generation for our basic generators. I'm just sorting out our early game economy to make sure we're going gangbusters. We're currently losing 73 operational reserves every month, giving us 63 months until we fall down into low. We don't want to go there. We want to go up here into high, so let's get on with that.

**[11:28] Speaker A:** Then I'll dive into prosperity now for more resources from harvesting and a reduction to infrastructure cost and build speed. Boom, 825 additional volatile motes. Thank you, thank you, thank you. Let's build another alloy foundry. And then a stronghold for more knights. Can I get some will help us. Our early game here is going to be all about keeping the economy in balance and adding additional strongholds for more knights. I will add in some engineering ordnance calls eventually, but I also need more alloys for a second arc ship. But then I'm also using alloys for my knights. It's going to get difficult. By the way, these knights are already at 90% job efficiency. That's how crazy being a knight nomad is. We've got 2 and 1/2 thousand consumer goods. I'm now going to switch over to a militarized economy. Alloys are going to be more important to us than consumer goods, at least for the foreseeable.

**[12:23] Speaker A:** I'm also going to sink a lot of my trade each month into just buying more basic resources cuz I really need number go up now. Administrative AI, upkeep for researchers is plus 5%. We don't have any researchers, so this is just free additional research speed. Thank you, knight of the toxic god. And if you like listening to the sound of spurious talk, he's now charismatic level two, ladies and gentlemen. Oh, yes. We're still looking for something to do on our quest. We've not even met any aliens or anything like that, but look, we're strip mining planets. It's fun. We're having fun. Sadly, I'm unable to take the unyielding tradition, which has been renamed now. I've I've got no idea what it's called anymore, but I'm unable to take that one, but I've gone for prosperity then amplitude. Otherwise, my unity would be even higher right now.

**[13:12] Speaker A:** Our first test as a knight. Yes, yes, what what? The appearance of a building-sized tentacled monstrosity in the midst of Magister Militum has thrown the capital into chaos. The creature seems as confused as we are by its sudden appearance and has allowed itself to be restrained without resistance. While many scientists claim the creature code-named the guest to be of alien nature, others have suggested it could be a previously unknown species which had until now gone undiscovered in the depths of the Magisterium. That's our big arc ship, by the way. Our confusing and confused visitor is currently being held in one of our research facilities. Yes, we're going to talk to this creature. And if we must, we will slay it. For thine is the will, thine is the glory and the power. I grab another voltaic production yard. We're kind of a little bit lower than I'd like to be.

**[14:03] Speaker A:** I'd like to be up here and high to get 10% more research speed and additional plus five stability on top of the five we already have, but we're just not there yet. Having said that, for having done absolutely nothing, my research and unity at year 10 are fine. Like I really done very little. I've mainly pushed for additional alloys. I could have been pushing for other things. You know, what? Let's get rid of this holo theater and replace it with an alloy foundry. We need even more alloys. We don't need additional amenities. I can just distribute luxury goods and the people will love me. Ah, I was in the midst of setting my people to have utopian abundance because, you know, we've actually got enough now. There There are enough dead bodies that the remainder can have a lot of consumer goods. We've got at least 10 years worth before we have to switch the policy back even if I don't make any more, but now we get to hear about knight Servius Abutius.

**[14:58] Speaker A:** Any other information there? Oh, sorry, banishment. I do get to see more information. Perfect. Thy reckless behavior almost brought death upon five of thine fellows. Thou art pure of heart and thy gods are noble, but transgressions against thine order cannot be overlooked. The knight commander was stern and severe. By my powers, I strip thee of thy knighthood and banish thee from whence thy cometh. May fate have mercy upon thine soul." Servius Abietis bowed and left. That was it. I'm sure he'll have a great fun life. Not that knight we send off, but somebody else has returned from a quest with 500 alloys. Yes. We're year 13, 6,600 alloys, very close to getting our second arc ship up and a running. Cast out from the order, the knight Servius Abietis made his way deep into a nebula and lived amongst a coven of shroud witches. Stories tell that he renounced his weapons and spent months amongst the sage students.

**[16:02] Speaker A:** On this moon, the values of our order, the order pestilentials, mattered little. And whilst chivalry was respected, it was not an end in and of itself. Many were the lessons imparted by the shroud witches, but the ambition of Servius was an unquenchable thirst. And thus the quest calleth him, and he would answer thine call once more. And if you're enjoying this video, please quest in the name of that like button. And Servius did find a damsel in distress, an ancient corvette named the damsel. It's completely fine. Um he entered cautiously, stepping into the theater of a brutal fight. And well, you know, he ended up dealing with the ship's security systems. They killed some other knights. It's not so great. The squire was saved somehow, but uh yeah, the ship's AI, Synopal, was really sorry. And Synopal wants to speak to our lord about the toxic gods.

**[17:03] Speaker A:** So, of course, we brought the data core back, and we will learn much from it. This is going to give us plus one research to every option. Yes, our upkeep goes up by 15%, but plus one base research is a lot. Right now, we're base producing 2.15. That goes up to 4.31 by by by virtue of clicking a button. That's an additional plus six research per 100 pops. Holy crap. We pretty much doubled our research to 170 by doing nothing but continuing on course. Global defense grid is a key technology. This doubles the size of our fortresses so that I can get more knights. What would I need knights for? Research and unity. We've got the 10,000 alloys just We're going to use them to build a second arc ship. And with that second arc ship completed, I can then dial back on the alloy production, which is something I'm pretty much going to do straight away and start producing more important things like robots.

**[18:05] Speaker A:** The guest, that creature from earlier, well, um, turns out her disgusting moving flagellating limb-like tentacle things, well, that was all sign language. And she was repeatedly asking for some clothing to cover her nudity. She was very embarrassed. But, eventually we made breakthroughs in communication, and we are now understanding that she's gone on a jaunt through the realities. She's not quite sure if she can continue her jaunt, her walkabout through the psychic realms as she calls them. But, we've given her a place to live and have thus recruited the many tentacled one. Huzzah! I will need to increase the size of my first arc ship soon, so we're going to go down arc ship engineering next. Arc ship engineering should enable us to click this beautiful upgrade button here if we have 5,000 alloys as well. It seems like we may have met the many tentacled one's other people here.

**[19:03] Speaker A:** This looks identical, right? Am I losing my mind? Yes, they are pretty much identical. Though, this species is called the the tentacled one. I think this is actually one of the Glibzzigan Ancients who's wandered across us. Narratively, I find that hilarious. Here is the new Ark ship, the Magister Myasmatics. We're going to throw down a Robot Assembly Plant, upgrade the building straight away cuz we've got all these civilians that need jobs. And what jobs will we give them? Heavy Industry, that's a good job. Civilian Industries, that's also a good job. You know what? I think even a Medical Center for more pop growth, that could be a good job, too. Speaking of pop growth, I will put down a Medical Center here on the capital Magister Militum. It does reduce my alloy income a little bit, but honestly, so what? And I have, as always, begun the most important thing on a new Ark ship, an Engineering Bay.

**[19:53] Speaker A:** This will allow me to double the production speed of the damn vessel. You might be a little confused with my leader choices here. Nonna Modia, who's obviously someone's grandmother, that's a Nonna, and Tiberia Pumpteena have both been chosen to be Commissioners, not Strategists or Admirals. There is a method to the madness that will give us massive bonuses later on. You just have to wait and see. I'm pretty sure the many tentacled one is Glibzzigan. Let's not forget these are the Xenophilic Ancients. Why do I say that? Well, we've had the many tentacled one larping as one of our scientists, and they've now gone and uncovered some living metal. And their brilliant idea is to give it to the Glibzzigan Ancients, which, okay, I like the unity, and I like the living metal gained and the minor artifacts. And the bonus is, what a brilliant many tentacled one, you're a genius, madam.

**[20:45] Speaker A:** That does now mean we have a patron.

**[20:49] Speaker A:** Give me things. We've now finished the second stage of our quest and enter the tale of the knight Spuria and Numerius. Basically, Numerius Vitellius has gone off searching for Spuria, who was long lost a long time ago. TLDR, our first knight goes looking for the lost knight, spends a long time fanning about at the edge of the galaxy, and then finds a human skeleton covered in the poison of the toxic god. We take these samples back, and our knights now have more materials to study. Not only that, I'm going to swap over and put Nonamodi, everyone's favorite Nonamodi, who is generator focused and a commissioner in charge of the Magister Militum. Adding into that, let's just see where we at. A base value of 4.96 research, we're going to put the Nonamodi on, give them more material to study. Where does that put us up to 7.57?

**[21:49] Speaker A:** No, I was wrong, 8.01. We went from under five to plus eight research. Putting us up to 374, and I've done nothing. Literally, I've done so little here. The game is just giving me bonus after bonus after bonus. Archship engineering allows us to take voidborn for more maximum districts, a reduction to our archship build cost, an increase to its habitability, and a reduction to module and system cost. It's really good, okay? I do need 1,300 more alloys to upgrade. You know what? We can just sell off a bunch of these motes. Yeah, why wouldn't I? And some exotic gases, as well. And then I can just buy the alloys I need from an internal market to then upgrade the primary archship. Oh, did I mention we went up to the high operational reserves limit? No? Well, we did. Sorry, I was wrong when I said 400, but almost at 500 research and 300 unity, and we're not even 30 years into the game, and we're just continuing along in a normal forwards trajectory.

**[22:57] Speaker A:** I've not even invaded any planets, which I I have done, okay? I could have done that if I felt like it or if I found any damnable aliens to actually invade. This galaxy seems empty. I swear I filled it with aliens. This is bizarre. But anyway, making money hand over fist. Yes, there are allegedly some issues with resources. Let's just buy some. There we go. Look, plenty of operational reserves. Thank you for your attention to this matter. Oh my god, it can't help itself. The number keeps going up. I'm not even doing anything now. I swear to goodness. Nine of each research type per 100 night pops. That's almost 30 research per 100 pops. This is insanity. Why are we getting such high bonuses? Well, we are partly here able to benefit from a lot of bonuses thanks to governor skill. We're at 114% job efficiency and we haven't even ascended yet.

**[23:53] Speaker A:** This is going to get really crazy. There are a lot of different options for ascension paths. I would recommend either going psionic or synthetic. You want power attainable only by gods. Synthetic is going to be the way to go if you want to fight an end game crisis, probably mind over matter so you can access to throw launchers. But in this case, we are going to be casting off our mortal forms and evolving into the perfect machines. And the number keeps going up. 10.41 of each research type per 100 pop. And I want more pops working those night jobs. We're going to start building more ordnance engineering cores, eventually turning those into laser capacitors. Why would I do that? Well, first off, I get more nights. Second off, my nights will then be granting me additional energy weapons damage for every 100 nights. Yes, ladies and gentlemen, the nights are going to go pretty damn hard.

**[24:54] Speaker A:** And it's year 35. We've still met no one except the Glazebig Ancients, our lovely patrons. Let's see if I can con them. I mean, uh did I say con? Convince them. Convince them to trade some exotic gases for some alloys. Oh my god, yes. Oh my god, yes. Yes. Yes, this is going to give me the strength of legions. I'm going to get enough alloys out of this trade to build two additional arc ships. So, the many-tentacled one is really taking us on a goddamn journey. Yeah, I I think I think I'm going to build another arc ship. Thank you very much. My lord, our very first aliens and they look kind of plump, don't they? New friends though, that's excellent. Let's see if we can make proper good friends with them. I'm sure we can because of course we're nomads, so we're swimming in things like volatile motes and exotic gases, which makes it very easy to make friends.

**[25:56] Speaker A:** Whilst gallivanting about through storms and other such ilk, we have come across a visitor. Oh, and we've also found the last copy of the work formerly known as Prince. Um we stole it from those aliens we just met, but don't worry about that, that's fine and also the ominous noises in the background they're fine, too. Anyway, um the individual known as Hod has come to visit us and after our lovely time with the many-tentacled one, we of course love visitors. And this has taken us into the shroud, a shroud that we do understand thanks to our psionic theory. We can thank the many-tentacled one for that, but inside the shroud we found the Saurus of secrets and they want very little from us. They'd like the scent of the first midday, the satisfaction of a and the warmth of a lover's embrace in order to know what it is we want.

**[26:46] Speaker A:** The Saurus gives us the very moment the toxic god unleashed its gift upon the planet, not the Magister Militum, of course. Everyone across the knight's pestilential felt a profound sense of loss as we've lost many pleasant things. What we're going to do though, I think, is we're going to erect a monument. Why would we do that? Well, either we can get 200 more knights or we can get 200 more knights and 10% citizen pop happiness forever across the entire empire. Um, yeah, I I guess I'll take the extra 10% pop happiness for 1,000 unity. Uh, excellent. Another ship. We're going to make this one, I think, produce lots of energy. Yeah, we we need more energy right now. We we need a lot more energy. And of course, the engineering bay needs to go first on the Magister Beneficum. Welcome to 2240. We now have four arc ships.

**[27:41] Speaker A:** Isn't that beautiful? And we're making 400 unity and pretty much 900 research every single month. We're now at the plus 1.3 on the nightly quest, which means we should finish this whole shebang in a minimum of a 35 more years.

**[27:56] Speaker A:** That's the year 2275, but I think we might be able to go even faster. The plan here, of course, is to win the entire game by year 100. The moment I knew the weakness of my own flesh, it disgusted me. Now with cutting-edge technology, we're going to get rid of all that old crap and replace it with something better. Something better that'll help me finish the toxic god quest even faster. And also, hopefully, solve this upcoming food crisis before it gets too bad. Back on the homeworld, it's time to remove the industrial trade quarter and replace it with, let me see, a military defense or an order hall. They're identical. They are literally identical. It it really doesn't matter which I pick, so I'm going to go with the thematic order hall cuz that sounds cooler. We're now since giving up here on, let me see, somewhere in the region of 45 consumer goods and 45 alloys.

**[28:50] Speaker A:** We've got plenty of both in the bank, so I really don't mind that. And this will give me even more knights. So, I'm currently producing almost 1,000 research before year 50. I just love it. This latest quest where Manlius Effidius is going to do some stuff has really made me think. Not only that Not only that I like a nice tidy 15% resources from jobs, cuz that's just great. It's basically when it affects everything on the entire colony and boosts me well over 1,000 research a month, but we have a duty, a duty to protect everyone in the entire galaxy. And for that reason, I will be establishing embassies where possible and guaranteeing independence where possible, though they may not stay. Yes, we're going to try and give it a go anyway. It may be a little difficult to always fight on the side of the defenders because, for example, some people are both attacker, this is an offensive war, and defender.

**[29:50] Speaker A:** And we can't fight on both sides of a conflict, so I guess we're going to have to pick and choose our battles as as a great knight. Oh, look, a massive metatarsal. That's clearly the finger of Saint John right there. And we've also found the original holy text written down on a stone tablet in what we are calling cuneiform. Yep, yep, yep. Now, the stone is apparently fossilized hardboard that used to be in the shape of a giant pizza box. Whilst we are synthesizing, our population has continued to resist. This has resulted in some fiery demonstrations that our enforcers have barely managed to contain, but don't worry. Don't worry, we've chosen to preserve the past, which is already mostly destroyed because, you know, the Manchester Militum is the future, so so it's fine anyway. Mainly vague sentiments and statements about the nature of reality and we're good to go.

**[30:50] Speaker A:** Welcome to 2251 and now hit level eight on Nona who's been reincarnated in a robot body and is now only two. I love it when nonas do that. We could go for bot lord. That is going to give us 20% job efficiency for both our cyborg and cybernetic pops or alternatively we can go for something even funnier. Now, I've got a secondary commissioner up and on the way, Iberia Pumpkina, who will eventually, when I get them up to level eight, be able to take something like this choice. I'm going to be taking grand taskmaster mainly to deal with the economic fallout of having pretty much no way stations and lots and lots of alloy production. You know, we're making 300 alloys a month right now. So, by clicking this, we're going to get energy, minerals, and food from our soldiers, which yes, that does mean our knights.

**[31:49] Speaker A:** So, our knights are now producing two energy, two minerals, two food, almost 12 of each type of research, almost 15 unity, and a little bit of trade on top of that, stability, naval capacity. It's just insanity. Oh my goodness me. For our fifth quest, um we found a gatekeeper and of course the purpleness of the fifth planet index of the double quasar. Nope, that's wrong. You aged it. Yes, fantastic. The gatekeeper shall let us pass. And by pass I mean past, of course. This does mean I'm going to be able to increase the output from my knights yet again. Let's give them more research. Oh my goodness me. They're now making almost 50 research per 100 pops and we can make that number go even higher. At year 15 we've hit 2,000 research and almost 1,000 unity. I mean, honestly, we can also speak to the curator order to find out more about the toxic god.

**[32:54] Speaker A:** We can get plus three to our situation for 1,000 energy. Absolutely. We can ask what it really is. And they don't know. We can ask how to defeat it. They also don't know. We can ask how we would fare against it. The answer is poorly. Yes, with the ships we have it would be a slaughter. We have 900 naval capacity, but I haven't built a single ship yet. What am I going to be building? I hear you ask. Well, I'm going to be building these torpedo mounted monstrosities. Yeah, yeah. Devastate torpedoes going to make short work of any sort of toxic god. I've designed some questious class cruisers to deal with anything else that might turn up eventually. I have the alloys. I don't really have the energy, but actually we can kind of make do. I'm going to be getting phenomenal pop growth eventually.

**[33:49] Speaker A:** So, let's for now just kind of pretend we're already there in that end state. What I really really should do is follow this maelstrom. Do I have any idea where it's going? No, I do not. But, I want to stay inside it. Being inside of this maelstrom is providing us with literally double energy output on the magister beneficium here, which is very very useful. Very very very useful indeed. I'm going to increase the upkeep of my soldiers, but this is mainly to give me additional weapons damage from the laser batteries. And I've got a lot of laser batteries on the magister militum. Laser capacitors here is going to provide insane amounts of damage. Let's just try and figure this out for a moment. So, we have 4,000 knights which are equivalent to 10 and 1/2 thousand knights. Oh, that boosted us to 5,000 knights which means more energy, more minerals, and more research.

**[34:44] Speaker A:** We're a very close to hitting 3K research here at year 55. Oh my god. Now that we are fully synthetically ascended, and look, we even got beautiful little weird leather capes. Grandmaster, you dirty dog. We should choose whether to go for modularity or virtuality. I'd recommend virtuality here cuz that way we can effectively manage more modular bodies to do more questing or something like that. I don't know. Look, the bonuses to research are going to be too good to ignore. Whilst the tale of knight Valusan Nymphidia and the guidance of the Fey goes on, I'm going to show you what Botlord would do. So, we basically got two identical leaders here, one with Grand Taskmaster and the other with Botlord. So, we are making basically 300 basic resources and just under 3,000 research here plus 880 unity. If I switch over to the Botlord, you'll note that our research income does go up quite a bit.

**[35:45] Speaker A:** However, we are now missing out on basic resources. Upkeep has gone down as well. That's good upkeep for our pops. But I think at the moment I would prefer the basic resource output. So, Nana, get back in there, baby. When research options take 1 month anyway, I I really don't see what the point is. Our sixth quest could allow us to either get luminous blades or just a bonus to our capital getting another max district and some more knight jobs. Honestly, that's fine, but I rather luminous blades. It's not as good as it used to be, but it's going to give us plus one commander capacity and starting skill level. Oh, yeah. And also plus 25% army damage, but a bing but a boom, baby. Okay, 124 months away from completing the quest, allegedly, but that's actually only the situation. The true quest won't be completed until the end of this century.

**[36:40] Speaker A:** I've actually managed to, through the event chain, unlock both, but we're going to go with virtual oversight. Yes, the Lord Commander will give us bonuses. More importantly than any of that, though, we get the virtual research focus policy, which is going to boost our research to 4,000.

**[36:58] Speaker A:** We're not even at year 60 and we've hit 4,000 research, 1,000 unity per month. I just want to point out at this point I could have gone for Galactic Nemesis or Cosmogenesis already and be pushing the end of the game, but I want the theme, ladies and gentlemen, the theme. And it'll be just as fast to have taken that as to have not taken it, I promise you. I I honestly, I promise you. We are on repeatables. It's year 58 and we're on repeatables. This is totally balanced and perfect in every way.

**[37:29] Speaker B:** Perfectly balanced, as all things should be.

**[37:32] Speaker A:** For our seventh quest, uh we need to make sure our art of seduction is good. You better dip that wick deep in the candlestick, baby, and then we should do something a little less honorable. We should uh

**[37:46] Speaker B:** steal the device. Why do we do that? Well, it's going to give us even more research. Yes, the uh the knights can get even better at researching. We're currently at 26 of each. That's uh almost 80 research per 100 pop. I touch this and it goes up to That's we we I think we've hit 100. No, no, no, we're we're one short. Every 100 knights is giving us almost 100 research. That's 7,000 at year 61. Holy crap. 66 years into the game and the legend has returneth to us. We've basically also brought war to pretty much a standstill in the galaxy by guaranteeing the major powers. They've stopped declaring war on each other. Yes, this is completely destroyed and I really do mean destroyed my influence, but I can probably fix that by switching out of isolationist into something like maybe cooperative belligerent actually. Well, anyway, a living legend has returned to us, so we're going to celebrate.

**[38:52] Speaker B:** Huzzah! There's the toxic god right there. Where is our most powerful fleet? Here. Where is the important fleet of ships? In the wrong place. Damn it. Two years. Okay, this is going to slow us down by two years, but it's not my fault. I didn't know where the toxic god would spawn. I should have known. It's right next to the capital, but I forgot that. I pretty much got these knights up to the maximum now. 100 knights here producing 122 research combined. Yeah, that's why we're making 9,000. Um, okey-dokey. Behold your god of toxicity. The pestilences will deal with this imminently. Of course, this god is testing us. We're going to get into range and I think one good volley should do the trick. Blam blam blam. Did you know what? It turns out that this was not a our toxic god. No, no, no.

**[39:46] Speaker B:** This is no god. This is but a ruse. The trickster was in fact right. The toxic god is not in this realm at all. We've gained access to the more of the toxic entity. That's a nice relic. But, we want more than just the more. We want a toxic god to fight or fight alongside.

**[40:05] Speaker A:** Hard to really say. Now, it's time to go searching through the multiverse for this toxic god. Here is 2270. I mean, I could actually wait on taking this. I could wait probably for about 15 years and in a lot of ways I might recommend you wait cuz we're not going to be producing much advanced logic. We're not going to be doing much of anything. I am going to be getting fallen empire buildings long before I should be unlocking them. How is that possible? Well, if you combine enigmatic engineering with cosmogenesis, you get instant access to every single fallen empire building in the game. It's beautiful. Now we have the more of the toxic entity, we can also make more. We we can make more of these cool arc ships. I will need 500 influence to consecrate this bad boy, but that's fine. We can just build up to that.

**[40:53] Speaker A:** At the rate we're gaining advanced logic, it may seem insurmountable that we'll get up to the 60,000 needed to build the needle and leave the galaxy, but you forget that knights are special and knights adjust and knights know just what they need to do. What is it knights do best though? We slay monsters. What kind of monsters do we slay best? We slay dragons. Dragon thou wilt be slayed with torpedoes and ba-bang ba-da-boom. See you again soon. Who got the dragon slayer? It was you, fabulous Versonius. The manic tentacled one has also given us something of a quest. We have found the eternal chorus, a lattice work orbiting a black hole. Some sort of outside context problem, you see. And on it we've decoded that there is layer upon layer of etched material and the etchings form accounts, records from dozens of civilizations spanning the eons.

**[41:55] Speaker A:** Some of them older than our known universe. A farewell is addressed to whoever comes next and an invitation to contribute. We have a contract from the many tentacled one. I guess we'll transcribe our account. This gives the many tentacled one erudite as well and honestly I'm I'm kind of like wilded out by that one. Yeah, we've now gone erudite psychic leader. This shouldn't be possible, but but it is. And I'm I'm here for it, you know, I'm here for it. I I'm any tentacled one, you're you're my dog. It turns out on the other side of that black hole where we recorded our chronicle of knighthood, there was something alive, and we've received a reply. Record received and preserved. You join thousands of voices gathered here across uncounted ages. Every civilization that added its account believed itself alone. None of them were. The chorus is larger than any of them knew.

**[42:50] Speaker A:** It continues. What a knight do best, they charge with wanton abandon at enemies too great to be stopped, and there we go. Banishing another monster to the void in the name of galactic peace, justice, and security. Now that we know our toxic god isn't here, the priesthood have been disbanded, and the Admiralty have taken charge. The year is 2284. It's another day, another cosmic entity to be dissuaded from whatever the hell it's doing. Wait a minute. Wait a minute. We got no shields and armor here. I mean, yeah, I'll I'll just open fire and kill it straight away. Yep, perfect. On to the breach once more, dear knightly friends. Let us fill up the holes with our dead, I suppose. Wait, no, no, no, no dead. With every foul abomination in this galaxy slayeth, we now come to the fate of the toxic god. After finding the toxic entity, our knights lost the trail of the toxic god.

**[43:53] Speaker A:** The connection between the two is unquestionable, but if the archives are to be believeth, the entity pales compared to the original, which was immensely more formidable and sentient. Today, however, our search for the toxic god finally ends. We have picked up trace amounts of noxious substances expelled from the supermassive black hole at the galactic core. As impossible as it seems, we believe the toxic god is within the galactic center and very much beyond our reach. The Lord Commander has ordered all knights to recover anything even remotely related to the black hole, but there is little hope of success. Or is there? Ladies and gentlemen, we are now getting plus one advanced logic from our knights. Yes. Yes, we are. What does that mean? Okay. Let's take a look at the economic output now. 14 hundred advanced logic. Not every year, every month. So far in 20 years or 15 years, we've basically gotten a thousand advanced logic.

**[44:54] Speaker A:** If I were to have just taken the cosmogenesis perk, we'd now be staring down the barrel of basically what we can complete this 60,000 advanced logic in less than five years. Boom, we've hit level two. I'm now immediately going to research in just four months, level three. I I really don't know which is going to come first. Let's turn everything else on to automated research cuz I don't give a crap. And with level three done in literally, I think this has been about six months, we can now go on and do level four. That'll take seven months. We hit 60,000 advanced logic, I think around year 91. That means in essence, it took us basically if we ignore the the load up time there, it took us four years to get enough advanced logic to get to level five. I now need only do two applied infinity theses, then I can build the needle and we can go on our grand glorious crusade.

**[45:51] Speaker A:** Usually, it does take quite a bit longer to get enough advanced logic.

**[45:56] Speaker B:** What, like it's hard?

**[45:57] Speaker A:** We've done an infinity thesis where nothing went wrong. We just gained some advanced logic. Isn't that delicious? Let's then quickly research disruptor 4 literally 1 month to reset the cool down, and then we can do our second applied infinity thesis. That should be done around June 94. Overall, I think this gives us enough time to jump into the center of the galaxy. For example, I think it will take us longer to build a capital shipyard than it will take to leave the universe. That's fair and balanced, ladies and gentlemen. Welcome to Knights of the Toxic God for a main nomadic perspective. Holy crap. Because something I've really not mentioned enough is that we're not only getting, let's see, we're not only getting energy, minerals. This is per 100 pop you're looking at right now. Energy, minerals, food, um 150 research, 20 unity, and 15 advanced logic per 100 pops.

**[46:50] Speaker A:** We're also getting 3% more fire rate. Yeah, that's pretty good. Did I say fire rate? I mean weapons damage. Overall, getting 308% additional energy weapons damage just from those jobs. So, our devastator cannon, tachyon lances, neutron launchers, and gamma lasers will all deal significant damage in addition to base damage. It's pretty damn scary, if you ask me. 50% additional efficiency alongside 10 more stability for every single colony really does push this to the absolute freaking limit. And you know what? I have more that I should do. I've not even bothered to create a template for my primary species yet. I should do that. Adding in integrated weaponry, exotic fuel consumption, structural awareness, and efficient processors will give us even more of a boost. If my math is right, and I think it is, we're getting plus 299% job efficiency. So, 8,000 pops basically are doing the work of almost 40,000.

**[47:59] Speaker A:** That is almost a thousand alloys a month we're throwing into the void to produce ludicrous amounts of resources. In 2294, we realized reality must be bent. Problem, the Glavius Big Ancients have declared war on us. Not so much of a problem. Why is it not so much of a problem, ladies and gentlemen? Oh, first off, we've increased alloy output by making alloys more ductile. That's that's fine. Uh but the reason it's not as much of a problem is that we're very very fast. And we can move very very quickly. And by moving very very quickly, we can run away. And we're going to run away. 33 months on the Horizon Needle. Everybody stick together and let's get out of here. Of course, it would be the Glavius Big Ancients, our friends and allies, ever since we took in the many tentacled one. I'm going to take something I don't normally take, and that's Galactic Contenders.

**[49:01] Speaker A:** Let's just get a nice 33% buff against this Fallen Empire if they do come and try and attack me. This reality is flawed. Let us build the needle. Had I not continually screwed up by spending all my alloys need to buy them back and then going to the wrong place, we we would now have enough to just build the Horizon Needle in time. Let's imagine I've done that. Here come the Fallen Empire. Here they come, ready to try and stop us, but nothing can stop us except maybe massive guns. As soon as they jump in, I'm going to decloak and slap them in the face with torpedoes. Well, that they they saw through the cloak cloak instantly. That's that's fine. That's fine. Um An arc ship has been disabled, but we're still in the fight. That was a big hit there. They They disabled another arc ship.

**[49:56] Speaker A:** That's also not good. But we we we've taken them out. Okay, thank God for that. Sweet mother of Joe. And the Horizon Needle is still on course. Prepare the brown pants, ladies and gentlemen. The economy's taken a little bit of a hit, but that's fine. We can always uh repair these. Let's recover the first one. I wish I could cloak these things. I really wish I could cloak them. And the 100% devastation doesn't That doesn't help either. Um no. Oh, sweet mother of God, there goes my energy balance. Uh okay, we got to fix that. We got to fix that. Cool, we'll just buy our way out of it. That's a perfect solution. Devastation sucks so much. I wish there was a faster way of getting it down, cuz at the moment we're just losing people for no good reason. Build more reactor arrays. 47% of the way to Horizon Needle-ification.

**[50:55] Speaker A:** Uh we've also rounded down the constants, which sounds like it'd be a problem, but in fact, it increases our mega structure build speed, so we can get that Horizon Needle up and running even faster. Yes, I won't get us out of the galaxy before the first 100 years, sadly, but it would have been possible. Just pretend we'd actually done that, all right, ladies and gentlemen? Pretend it's happened. I I swear it's all good. Bada bing, bada boom. We're leaving the galaxy very very soon. Where is the Horizon Needle? I I swear I built it. Where'd it go? Right there it is. Let's depopulate some of these colonies. We'll embark you, and then you, and then you, and finally the capital, I suppose. We've got all of the arc ships in one place. I'd like to point out before we actually embark everything, we're at 17,000 research, 4,000 unity.

**[51:46] Speaker A:** Um yeah, trade's technically an issue right now, but I could just sell some stuff and oh look, it's fine again. Uh, I I could also reorder the ships a bit, but the point is we're going gangbusters here and I we've we've got four arc ships. We have a population of 40,000. On one arc ship alone, though, of course, 9,000 of our pops are worth 40,000 as well because the efficiency bonuses are so insane. Now, we need simply embark the capital and this honestly has taken us, you know, a year. I mean, start to finish, what are we on now? 14 years since since we got the bonus? That ain't bad, baby. I take everybody and jump them to Yameck's singularity. We then must reach the center. It's so sad that we've left such a small token population on the Magister Militum, literally 1,000 pops. Though the actions of her species pain me greatly, we are going to invite the many tentacled one to come and join us on our grand crusade across the stars.

**[52:51] Speaker A:** Jump back to calculated. Central black hole is breached. The armor plates are sucked away and the needle pierceth the heart of reality. Now, the event that we've had trigger on hitting this black hole is not what's actually happened. Whoa, whoa, whoa, this is just lies, lies perpetrated by the evil notorious Walpole, I'll have to assume. What has actually happened is much, much better. After the violence of the crossing, the other side is quiet. An unnatural stillness has surrounded us. The needle is damaged, but no critical components were losteth. Between this one moment and the next, telemetry reports begin to flood in. It is here. The one that we have called the toxic god, the object of our quest. Our entire brotherhood stands petrified and uncertain. Well, all around us is the draped familiar decor of the shroud. Hark! It beckons to us. My champions, thy coming here was foretold, and thou have proven thy worth.

**[53:57] Speaker A:** A million questions then flood our minds. A single answer comes in reply. We worked a crafted weapon, the Horizon Needle. And now we are to fight alongside it. We are to embark on a journey across dimensions, a crusade against the horrors of the multiverse. The shroud is not its home, but does harbor the legacy of those that were divine. Something that could bring about the end of our home galaxy. Something that needs slain. A cycle that must be ended. The god then takes up our needle, but holding it, it is not a needle, it is a lance. We are now the pestilencers. It is the errant, we are its knights, and our true quest, the quest to slay the end of the cycle, has only just begun.

**[54:48] Speaker A:** I think it's safe to say Knights of the Toxic God is very overpowered. It's also, I think, overpowered in a way that makes it very hard to fail. Even very new players who can get to grips with some of the basic economic systems can use Knights of the Toxic God Nomadic to win the game very, very quickly. Because we basically managed to complete cosmogenesis there in about 12 or 13 years, something like that, from when we started making proper income until we'd left the galaxy. That's, I think, pretty much the fastest I've ever seen it done, especially the collection of advanced knowledge, getting that done in five years, or four years, less. Oh my god, blew me away. 1,500 per month. Absolute insanity. Also, there were a few audio issues in that recording. I've got a new microphone. It's a little bit not working properly yet, it seems.

**[55:44] Speaker A:** We were oversaturated, apologies. I did want to throw all the footage away, so we ended up cutting it together. I tried to re-record some of the most egregious bits, but a few left it through. So, if you did watch through, thank you and I'm sorry. Hopefully, it won't be happening anymore. If you enjoyed this video and you want to see another broken overpowered build, you'll want to probably check out the heirs of the Khan origin. That origin lets you become the Khan mid-game crisis, and you'll just be handed free fleets. It's bonkers. If you want to see that, click the video on screen now.
