Anthropic Workshop: Build Agents That Run for Hours — Ash Prabaker & Andrew Wilson
By AI Engineer
Full Transcript
Nice to meet you guys. I'm Ash, this is Andrew. We both work in as engineers in our Applied AI team here at Anthropic. And the kind of topic for this session was inspired by a blog post we put out just a couple weeks ago actually, about how to think about building agents that can actually run for really long, extended periods of time. You know, you're talking five, six hour plus kind of runs. I think we've all seen these kind of demos of like companies being like, hey, we've like one shotted a browser for example, but not necessarily sharing like some of the details into what goes into the harness. And that's what we kind of want to talk about today. So the first off, my amazing colleague Andrew will talk about a little bit about basically how we've got here, some of the primitives that we've shipped in cold code and where we are today. And then I'll hop back on stage to talk a little bit about some of the more experimental stuff that we're playing with harnesses, as well as a few examples of what we've seen. Over to you. Sounds good, thank you Ash. And yeah, thanks everyone for joining first session of the AI Engineer Conference. So glad you're spending it with us. My name's Andrew, I'm on the Applied AI team based out of London, working as a solution architect with a lot of our digital native and industries customers. So yeah, I'm going to give a little bit of a history tour, trip down memory lane, but really with the focus on all the things that we've shipped this that lead to agents being able to run for multiple hours or even days at a time and then I'll hand over to Ash to do more of the state of the art. Right, ok, so little quote on Twitter from Boris, the creator of Claude Code. This was on the one year anniversary of Claude Code, basically saying a year ago Claude was struggling just to write bash commands and escaping strings and it could run for maybe 20, 20 minutes at a time. And then we're now at the point where almost all of Claude code is being written by Claude code and it can run effectively for days at a time. So sort of a big swing over just the course of a year. And I'll walk through that history a little bit now, but just to zoom in here, just to sort of frame the problem up, like why, why is it that it's really difficult for these agents to run for extended periods of time? Um, I think broadly there's three big buckets, some are more intuitive than Others. So firstly, context, I think we all understand context window is very much finite. So you start a new session, there's like amnesia. The agent has to start from scratch. So you need some sort of memory components. Um, also, as you're working through a context window, there's this notion of context rot. So there's less coherence as you're, you're getting deeper into that session. Also, you might get to the point where the model actually exhibits what's called context anxiety. So it gets kind of nervous as it reaches the end of its context window and it just quickly hurries up to finish what it's doing. This kind of leads into planning. So in general, models are not that great at planning just out of the box. They might try and do everything in just one shot. Or for example, they might build half a feature and then stop. Or they might just run out of context altogether and sort of leave a half finished app built. But then maybe less intuitively, models are really bad at judging their own output. So I know we all know that models can be sycophantic and sort of tell you what you want to hear. But this applies as well to coding tasks. So it might look at a feature and see that it's sort of half baked or a little bit implemented and say, yeah, okay, that looks done and then we'll move on to the next thing. Or it might build a feature like a button, but actually the back end doesn't exist for it. There's sort of of nothing behind that, but it looks like the feature is done. So I know Ash will talk quite extensively of some of the new techniques we have to help with this specifically, so models can become better at judging their own output. So there's two ways really we can fix these things. The first one is obviously the model, so baking it all into the model weights themselves. And I'm sure you've all seen this meter chart. It's basically how long can you, an agent run for with a minimal scaffold where it's completing 50% of the tasks? And you'll see from Opus 3.7, it's around one hour and up to Opus 4.6 one year later, it's at 12 hours, so an entire day. And we've of course managed to get that running much longer. Other people have as well, but this is just a sort of very minimal scaffold. The second thing that you can do is of course make changes to the harness itself. So this is the scaffolding around the model and we have the agent SDK which ships with all of the primitives that we've been building over time. So there's the core agent loop itself where you have CLAUDE model that's determining what to do, what tools to run. Maybe it's pulling in some tools from MCP servers, it might delegate some tasks to a sub agent. It's bringing in all the context from things like CLAUDE MD or the skills that are loaded or slash commands. There's a whole permission system and this will change over time as well as the models get better and improve. But these are sort of the core primitives that we're working with. And then of course you use this framework to build your own harness for whatever it is you're trying to do, such as some of the things that Ash will show later on when we get into more long running agents. I think what's also interesting is just looking back at the last year of releases is that when we've released a model, we've also released a lot of harness changes alongside the models. So really these things are co evolving together. So we'll just look back, I suppose. Firstly, just prehistory beyond one year ago. I think we all remember that period where CLAUDE had the artifact section of Claude AI. And Sonnet 3.5 was the first model that really showed promise when it came to coding. And it can now verify that it could look at what it had built and sort of iterate from there. And that was quite an aha moment, sort of pre clawed code. But then also we shipped computer use so it could start clicking around, taking screenshots, testing its own code as well as MCP spec which enabled it to sort of use tools. So then getting into CLAUDE code. This is February 2025. So this was about just over a year ago Sonnet 3.7 was released and sort of state of the art on SUI benchmark and CLAUDE code was released in Research Preview. And I think an interesting quote that I pulled from this release actually is that the goal of CLAUDE code was to better understand how developers use CLAUDE for coding to inform future model improvements. So essentially when we released CLAUDE code, the whole idea was for it to be somewhat experimental to inform how we actually improve the base model itself. And you'll see this trend that over time the models become better, the harness, certain aspects of it might become less necessary or it will evolve just in terms of these slides as well. In the bottom left corner, these are some of the things that are sort of the focus of these releases, whether it's context or planning or verification. And Then some stats, but I'm not going to read everything. So, yeah, next. This was around May time of last year, Opus 4 and Sonnet 4 were released. And just in general, these tools got much better at managing their own context and getting to task completion without reward, hacking or anything like that. And then CLAUDE code became GA as well, and we released the CLAUDE code SDK. So sort of the harness powering Claude code. Little interlude here from the timeline. I think everybody now knows about this Ralph Wiggum technique. You might not know that it was actually last July that this came out when Geoffrey Huntley initially released the paper, because it really gained a lot of traction around, say, December or so of last year when, for example, people started playing around with it themselves. CLAUDE also released our own RELF loop within the CLAUDE code harness itself. But essentially it's quite sort of a simple technique that you're just taking a prompt and you're feeding it into CLAUDE code cli, for example, and then you're just running that on a loop until all the tasks are complete. It's a little bit deeper than that. I think. People tend to simplify it. There's actually a few phases where it first would have some kind of planning where it breaks down that prompt into a few different features, and then it would pick sort of one task from that and start a new session and then work with a fresh context window. So a lot of those concepts were applied in the REL flute, but I think why it caught so much attention is because it sort of seems really simplistic, and he put it deterministically bad in an undeterministic world. So the idea being that it's better to fail predictably than it is to succeed unpredictably. When we actually created our own plugin for this in CLAUDE code, you'll see. Well, I don't know if people can recognize what the major difference is. There's some people say that's not a real RALPH loop. The idea is that this is just running within a single CLAUDE code session. So it's not creating a fresh context window. It's just relying on compaction to happen over time. So maybe it's not considered sort of a real RALPH loop, but you'd set the max iterations, you set a safe word, and then essentially a stop hook would intercept when CLAUDE would typically stop. And if it's not finished, it would just sort of continue until it hits one of those exit criteria. Okay, so onto Sonet 4.5. This was when the model just generally started getting better again. At handling its own context. So this is when became more context aware, tracking how many tokens had been consumed. So as it got towards the end of the context window, it sort of understand that and it could manage its own context. Claude Code 2.0 also shipped. This is where we, we introduced checkpoints. So actually keeping track of the code over time, being able to rewind to previous parts of the session. And then we released, we just sort of renamed the cloud code SDK to the Agent SDK. And that's because we realized it's much more general purpose than actually just for coding. So you'll see we're talking about coding a lot right now. But I think what's very interesting is applying these long running harnesses to other domains as well. At this point we could run for about 30 hours or so with Claude Sonnet 4.5, but then completing the family with Haiku 4.5 and Opus 4.5. This is where it got really interesting because all of a sudden running many sub agents became really economical and Opus 4.5 became really good at planning. So we could start doing things like using Opus 4.5 for planning and then using Sonnet 4.5 as the workhorse for really executing all of that code. And then there's a big couple months as well because this is when we release skills which again very good at making use effective use of the context with this notion of progressive disclosure. So just the front matter of the skill is loaded in instead of sort of all of your tool descriptions, you know, which can consume quite a lot of the context window up front and then sort of the entire rest of the body of the skill is loaded in if it's instantiated, followed by say some references to even, even code that could run more deterministically and then more context improvements, things like programmatic tool calling. So instead of running a bunch of tools, pulling all of that into context and then trying to process it, actually just writing code on the fly and being able to sort of run a series of tool calls and then just get the final result back. And again, this is all just to improve the usage of the context window. Okay, so a lot going on on this slide, but at this point, this was around November time we released our first blog post on long running agents and how you go about building these. So a lot of the concepts I've already described should make this fairly easy to understand actually where say a human would write something like write me a browser or create a Slack clone or a Salesforce clone, just something like really really vague. And the first thing that would happen in this harness that we built is there's an initializer agent that would take that simple prompt and it would break it down into a series of persistent artifacts. The first being a feature list of, say, X number of features, featureless JSON, because we actually found the models might overwrite markdown files, whereas they're less likely to just override JSON files, which is kind of interesting. It would also write a progress file, of course, sort of start the git repo, build an INIT script, and then just have a flag for whether the features are complete or not, if they sort of pass all the tests. From there, it would go into this harness loop, where there's multiple different steps here. So the first one is again in a fresh context window, just getting the bearings, what's the present working directory, what's the progress file say? Okay. And then doing a smoke test or running the INIT script, so it didn't have to figure out how to do that every time. Get the server up and running, et cetera, and then picking one feature, only one feature that hasn't passed all of the tests, implementing that feature, doing some actual tests, verification loop, much like a human would do using Puppeteer in this case. And then if everything passes, actually writing the git commit and changing the state of this particular feature passes. And then if there are any features that are unfinished, just continuing that loop in a fresh context window. So we're starting to layer in a lot of these concepts here. Fresh context windows, these sort of persistent artifacts, verification loops. Really good planning up front. You'll see this is sort of the first iteration of these long running harnesses here. Okay, so continuing with the history tour. So then Opus 4.6, Sonnet 4.6. These models are really great because Sonet 4.6 was basically offering that opus level intelligence more at the sonnet price. And it became again, like very much a workhorse for a lot of cloud code. And Opus 4.6 just became really good at planning. We called it very much an agentic model. So Opus 4.6 was great at deciding which tools to use and just being able to run for much longer. If you recall that meter chart, you'll see that this was a jump from about 4 hours up to 12 hours with sort of that very simple harness. So this model is very, very agentic. And then along with that, with some of the research we had done, we released agent teams, which the idea being in Claude code, this sort of more general purpose way for you to Say, scaffold out your own set of custom agents. And the innovation with agent teams is that instead of everything reporting back into the main agent, the actual sub agents could communicate with each other. So they sort of had their own way to coordinate and then report back to the main agent only when it was required. We also introduced server side compaction, which basically meaning that these models can now just run indefinitely and compaction could just sort of happen on the server side and then this 1 million context GA. So now we have like one big context window. You see, like the models are getting better. Maybe you can just run a lot, you know, within a single context window. Even instead of necessarily needing new sessions all the time, you see how things start shifting over time. So that's sort of the whole overview. You can see all of the different releases that I shared here on this table and you can see how it's changed from say Sonnet 3.7 at 1 hour to 12 hours with Opus 4.6. And then we have our own anecdotes as well where tasks would take say 20 minutes when it was Opus 3.5. And now we're building say fully fledged apps that don't have to run for 30 hours. They can run typically we're seeing say three to five hours. You can build a really, really fully featured application that runs out of the box. So what's really interesting is, is the harness doesn't just disappear as the models get better. It's really evolving as the models change over time. And it's really fascinating to sort of find the, the gaps in the model and then fill that in with the harness and then you train the model on the, using that aspect of the harness. Then maybe at some point you actually remove that entirely and sort of this iterative loop just keeps happening over time with, with more and more of these sort of co releases that we have. So yeah, hopefully that was interesting little trip back through the Claude evolution and how it applies to the long running agents. And so I'll hand over to Ash to continue with where we are today in terms of the state of the art. All right, um, quick question. Any of you guys have any agents running at the moment in the background doing work while you're here? Just 1, 2, 3. Okay. Probably should be more of you. Um, hopefully by the end of this you'll have some ideas to like take away and actually like put into practice. Um, so yeah, that's, that's the history and I quite like that quote that Andrew talked about where the frontier doesn't really Shrink, it just moves. And so what I wanted to talk about a little bit is some very simple kind of harness patterns that we've been playing around with internally that we use to build these very fancy one shot demo apps. But also we're experimenting with this stuff in post training in rl. How do we make our models and just the general behaviors more adept at autonomous work? So if you've ever tried to get an agent to try and review its own pr, you'll kind of understand where this is going. So this general idea is shamelessly kind of stolen from Gan's generative kind of adversarial networks. So you have this generator kind of model and then you have some sort of discriminator and you have some sort of adversarial pressure between them. You know, the generator builds the evaluator grades. And the whole idea here is we're splitting up, you know, the context. Windows system prompts the jobs entirely. Right? The evaluator here isn't just reading diffs, but it's actually using playwright to open live pages, click around, try things out, and then it eventually hands back whatever critique it's decided back to the actual generator and you kind of continue that loop. Contrast that with what most people today are doing, which is kind of using one core code session, telling it to check its own work and kind of loop that way. So the obvious question for me at least is if the evaluator is also just an LLM, why doesn't it just rubber stamp it too? And so the key idea that we're kind of exploiting here is yes, the evaluator is still a large language model, and yes, it's still going to be biased towards liking large language model style outputs. But tuning a standalone critic to be harsh is actually very tractable, but tuning a builder to be somewhat self critical is not. I think a really good analogy for this right. Is same as humans. It's very easy for me to critique a lovely piece of artwork or a fine meal. Much harder for me to actually go ahead and paint that or cook that meal myself. So what we're doing here, exploiting the gap between the ability of an LLM to be kind of a critic versus a generator. So the next thing I kind of want to talk about is like, how do you actually think about designing these critics? It's very similar to the process of creating good evals, but in the context of full stack apps there are a lot of fuzzy kind of areas which go into what makes something good. It's not just does it work, but does it look good? Does it feel good? Is there an element of taste in these kind of products as well? So this is where we've been doing a lot of experimental work, especially when trying to imbue Claude with design taste and post training, but also create these kind of front end design skills that we kind of put out there and just generally improve the front end design ability of our models. So the way we think about this is most people say you can't grade taste, but we think you can if you have a strong enough opinion on it and you just kind of write it down. And so the way we do this at least is with kind of creating a rubric with four criteria. Design, originality, craft and functionality. We actually weight this towards design and originality. We've kind of shifted the weightings between these four things depending on which model's in play. But at the moment, Opus 4.6 is pretty good at functionality already. So the problem that we're trying to overcome is how do we prevent things like purple gradients, general kind of AI slop type aesthetics in general. And we kind of just go ahead and calibrate this with a few short examples on reference sites. So the evaluator's kind of taste converges on our own. And let me show you an example, I guess, of what this actually looks like kind of in, in practice. So this is just an example of a model going through this similar kind of loop generator evaluator launches, playwright navigates screenshots, scores on those kind of four criteria, writes critique, and then hands back to generator. So all of these examples are just HTML and CSS only that I've gone through for maybe four hours, five to 15 rounds. I think the interesting thing here, which is quite unique and something which you wouldn't necessarily get if you're just using a single kind of agent loop, is that the thing pivots. Right. So imagine the generator gets stuck on one of the fraud criteria. Let's say it's like really struggling and constantly scoring low on originality. This kind of GAN style harness which we're using will just throw the whole thing out and try again from scratch. Whereas in a single path generation or a RALPH loop, it keeps trying to patch the same thing. And this kind of ability to kind of course correct over very long kind of time horizons is something which is quite unique to kind of breaking down different roles that go into building something. So that was just an insight into, I guess, how we think about the front end component, but how to go from kind of like just nice pages to fully working apps. We added one more role, a planner. And so again, sounds very simple. It's ultimately just taking kind of a one line prompt and then breaking it down into a very deliberately high level kind of spec. So what it does is actually just spec the granular, sorry, it kind of specs the general workflow into a series of sprints. What it doesn't do and what most harnesses do today is necessarily try and plan the granular technical details of the product. The reason being is one, it's very likely to still make an error, but when it does make an error, it's going to cascade through every single one of these sprints and kind of magnify errors over a multi hour time horizon. If you kind of squint at this, this is kind of just a very simple kind of like pm, IC and QA kind of org structure, right? Like we didn't invent this. We just kind of gave each role its own kind of context window. And the bit which is kind of interesting I think to talk about is the glue between the generator and the evaluator in this kind of setup. So before the generator actually goes ahead and writes a single line, we have the two agents basically negotiate what done actually means. And so let's say the generator proposes, I'm going to build X feature and you should verify it by testing Y. The evaluator might push back and be like, actually the scope is too big and those tests that you propose are a bit too weak and you've missed XYZ edge case. And you basically have this back and forth via files on disk. One writes a markdown, the other reads it and you iterate until both agree. And then once you kind of reach that kind of condition, then you actually start building. And then the evaluator kind of grades against the contract that those two agents have decided between themselves, not the original spec, which the planner has kind of one shotted at the beginning. And why this matters as it kind of bridges this kind of idea of kind of user stories that is the spec and kind of converts it into slightly more tangible testable kind of assertions, some sort of contract without the planner having to overspecify kind of upfront. And I think this is kind of the key innovation that the RALPH loop never really had. It had a kind of fixed plan MD style kind of thing. But nobody on the other side is necessarily arguing with kind of the main loop. And again it comes back to like having these separate context windows and adversarial pressure so let me show you an example of a very simple prompt that we had in a solo kind of loop versus the harness that we just discussed. So the prompt was basically, build a retro game maker. And that was it. And I'm not going to try and convince you that this is necessarily the most cost effective or most efficient way to try and build an app. As you can see, one, it takes at the moment an extremely long amount of time. Two, it's very expensive. But also, as we'll see in a second, a lot of the stuff actually starts working only with this harness, when it didn't in a kind of a solo loop. So this is what it kind of looked like, the opening screen, at least when we didn't have the harness. Pretty simplistic, a little bit boring, but it still looks nice, right? If this were the whole app, you'd ship it, but it's kind of the bait, I guess, if you will. This was kind of the sprite editor, if you will. Again, it still looks fine. The canvas is there, the palette, the frame timeline, live preview, maybe it's a little bit cramped and the color picker is just black swatches, but it kind of works. Clearly the agent, like actually did understand what it was trying to do. And then the one thing that you actually have to do, which is play mode, entities, rendered, score, health, all the other things which go into an actual game. Pressing an arrow key does nothing. Pressing a space key did nothing. The agent really didn't have any idea how to test itself, what it actually meant to play a game and actually succeed. And yeah, this is kind of the same prompt, same model, and this is kind of the breaking point. It kind of looks done on the surface, but when you try and actually push it to its limits, it just kind of failed. And then if we ran the same prompt with the same model, this is kind of what it looked like when we ran the harness. So this was about, yeah, 200 bucks, six hours. First up, it decided to name itself Retroforge. It decided to create a new project dialogue, have a very nice canvas. None of that was in our prompt. So this was all the planner deciding, okay, here's what the product decisions should look like. And then the two other agents deciding, how am I going to test this? If we look at the sprite editor, we have kind of a full 54 color palette, the kind of 8 bit preset from the project dialog flowing through. You see the sprite at actual game scale, it's a lot more complete as a product in general. We had A whole new kind of AI level assistant. This is where it's kind of started to get recursive. The planner had decided, like, right, we should have some AI features, which is just a vague line in the spec. And the harness turned that into a full AI level assistant inside the app that it was building. So someone could come in and say, hey, create a castle with sprites guarding it. Let's say this is something which the solo ROM would never even attempted to look at. Without a planner, that phrase just becomes. Never even comes. Becomes like a work item to look at. Then finally, I guess, the actual results kind of applied. So play mode, you have this whole debug HUD in the top left, which you can clearly tell is to make life easier for the evaluator, for example, those numbers are live. The first, the physics loop is actually running. Arrow keys work, the player moves. Collider's Castle Wars. Because the evaluator actually launched the game, tried to play it knew necessarily what features needed to be tested to make this game kind of real and successful. And the difference between this output and the previous output is entirely just scaffolding. And it's a very simple loop, ultimately, but the results are quite startlingly different, at least. And so in case you're curious, the kind of things which the evaluator did catch are pretty basic kind of stuff. It's things like fast API route ordering, passes every unit test, but might actually break in prod the evaluator catching things like the delete key having some kind of Boolean logic bug. Again, these are things which were only caught because the evaluator is actually using the app. It's things which might get through CI in a RALPH loop, but this isn't, you know, that level of specificity isn't something which happened by accident. And so this is the kind of level of detail which these models are kind of going to at this point in time. So we talked about the kind of contracts that the generator and the evaluator would write between themselves for this app. It decided that there were 27 contract criteria. That's a level of granularity, which we found that you really need to make findings kind of actionable. If you have vague criteria, you have vague critiques. The generator just kind of shrugs and does things, whereas if you have granular criteria, the agent knows, okay, I need to fix this exact line. What's kind of interesting, I thought, you know, and I want to be honest about this part, is that out the box, Claude is a really, really bad, just general QA Agent Andrew talked about this a little bit in his bit, right. But the same kind of sycophancy and generosity bias that everyone hits with general elements of judge systems also applies here. Most of the time in early runs it would, you know, the QA agent would kind of find a bug and be like, ah, fix it later. Might take two weeks and then just kind of like be done with it. So we actually had to spend an exorbitant amount of time like going through trying to tune, you know, small layout bugs, edge cases, and kind of feeding that into the prompts. I wish there was some kind of secret to actually doing this, but realistically, the whole kind of art to building this system and making it good was kind of reading the traces. The primary debugging loop was this and not necessarily running more experiments. It was reading what the agent actually did, finding where its judgment diverged from ours as humans, and then tuning the prompt for that. It was the same kind of muscle as reading kind of a stack trace. One kind of tooling tip that we had was kind of piping agent transcripts into files, kind of grabbing them with another agent or having another agent kind of go through them, and then kind of update the prompts itself. So you have some sort of like closing the loop even on, just like building this harness out. So the last thing I kind of wanted to talk about was how to think about adjusting your harness as these models kind of get better in time. I think there's a lot of discussion around whether harness design is kind of dead or null, especially with models that. I mean, when I wrote this it was just Opus 4.6, but even like Mythos level models. And I think the key thing that we noted is it's really important to get a feel for what the kind of spiky behaviors of any individual model are, and then try and adapt your harness to kind of fill the gaps. So Andrew talked about this a bit, but, you know, context resetting between sessions, we kind of dropped that entirely. Opus 4.5 used to have really bad kind of context anxiety, whereas Opus 4.6 just didn't as part of post training there. And so one continuous session in compaction was more than enough to, to handle very long sessions. Sprint decomposition. We don't have a very strong opinion on this, but it was something which was really, really critical to getting Opus 4.5 to work. But Opus 4.6 was able to kind of hold a two hour continuous build coherently in a way without necessity having to be force fed one feature at a time. The cadence at which the evaluator should run. Previously we were running at every single sprint per se, whereas now we were just running it at the end of a one shot generation from the model and then passing back. So the harness is still the same. We're just kind of simplifying the specific kind of loops and kind of the recipe that kind of goes into it. The lesson isn't necessarily our harness was wrong, but rather it was right. For 4.5, the frontier moved and we ran a simplified version to see how it work. So this is kind of what the final kind of setup kind of looks like today. Having that planner generator evaluator loop is still the kind of core of our system, but you can see we kind of ditched a bunch of the other kind of components that made this slightly more complicated than it had to be. We also as kind of mentioned, big fan of just using a file system for shared state instead of kind of leaning on context windows for very long running agents in general. And this is an example of the simplified harness running with one of our latest models. Again, very, very expensive, but you can see it's actually roughly like half the cost of the previous runs just because we're kind of doing things in a slightly more simplified manner. But it's still running over a very extended period of time. And so this is an example of a daw, which is basically just like a music creating app, if you will. The agent sets the tempo, a key, it lays down the melody, it builds the drum tracks. This is the evaluator actually going and testing the app itself. We did actually listen to the music in this. Obviously Claude can't hear at the moment. And so the music was pretty trash, but the app was really good in general and pretty, pretty fleshed out, which, you know, a model ago, this is something which would never have worked, but this is something which was possible with just a couple rounds. And this is kind of that meter curve which Andrew was talking about, kind of really in action. And so I kind of wanted to close just by saying you don't necessarily need our internal harness to go away and start thinking about this. We are constantly trying to ship bits of these primitives into cord code directly, but also there's nothing stopping you from just going ahead and building something similar to this kind of on your own. So we just shipped. Automotive is probably my favorite thing for slightly more safe yellow, if you will, instead of running dangerously, skip permissions all the time. We already have custom sub agents as a primitive, right? Your evaluator, your qa role. Give it a harsh system prompt and a very detailed rubric. Playwright MTP or Claude for Chrome MTP already extremely, extremely good at web app stuff. Or just use computer use. If you're building kind of native apps, um, and skills, again, a very nice way to package your kind of grading rubrics into your kind of general development flow. Um, so yeah, five things. If you're kind of taking a photo, this is the, the slide I would say to, to. To kind of remember, um, self evaluation very much a trap. Just use an adversarial evaluator. Um, compaction doesn't necessarily. Does not equal kind of coherence. Right. Lossy summaries really drift. Structured handoffs and clean contacts are a very good pattern that we've seen. Don't think that subjective quality isn't gradable. If you have a strong view on what something should look like, then kind of force yourself to write it down. We found this made a really massive difference to the quality of apps that a model was able to generate and then kind of finally was really just, you know, sit with the model, read the traces. Only then can you kind of really know what bits of a scaffold to delete, what bits to keep, especially as a kind of frontier moves. But yeah, that's it from me. Thank you very much for listening. And yeah, check out our blog post. But want to just open up for Q and A in general because we've been yapping for like close to an hour now. So if you have any questions for me and Andrew, just fire away. We'll do our best to try and answer them. Yeah, thank you. Johan from Poolside. One question for you. When you improve the evaluator by like reading the logs and improving it, is that sort of like on a per project basis or more of a secret source that you reuse across project? The goal was very much to try and do this in a way which was reusable. I think anyone can tune this in a way that's creating a very specific type of app. That's fine at that point. It's not that different from going ahead and just prompting core code yourself and doing it. I think the key was what are the common patterns that you can draw across the model? Weak points. Right. So talking to that kind of front end design piece, we knew what we thought good design would be. You could give examples like this is what are people pro looks like. This is what AI swap looks like and that generalizes quite well. So yeah, this was all around web apps, but it could Quite easily apply to other kind of things as well. Thanks for test. Yeah, thank you for presentation. Very interesting. I was just wondering what is your view on concept of dump zone and smart zone of a model? So I understand like before it was around 40%. Now with 1 million contexts it's about 100k is what I understand. And the way how I understood Ralph Rope Ralph Loop was designed is to kind of negotiate this problem. So basically we're keeping the model always in a smart zone. So basically trying to slice a task below 100 so it executes the task within 100 context zone. And what I understand from your presentation, you can like advocating not to use it anymore because we can now rely on a compaction and off and so on. Is it like something use suggesting to do or with still with like a Ralph loop model still has its own place given the smart and dumb zone concept. Yeah. Well, I suppose from Ash's presentation and mine, you see that the 1 million context windows now GA and so you have sort of a bigger context to use. The models are more agentic, so they can sort of maintain context coherence for a longer period of time within that context window. And that actually with the release of 4.6, we decided to move from new context windows to just a single long running continuous session with compaction. So I think, I mean, whether or not you use multiple fresh sessions or just one long running one is probably still up to your use case and your evals, depending on what you're seeing is working best. But at least for sort of this general purpose generator evaluator pattern, with Opus 4.6, we saw that it was possible to use a single session. I don't know if you want to add to that. I think it's also just like a temporary problem, right? Like context rots is a failing of today's models to some extent and much less so than even just one model generation ago. So is there a place for the type of thing which you're discussing? I think yes, depending on your use case. But it's one of those pieces which I'd look at as like, okay, I'd be kind of hunting for the model release where I can kind of strip it out, let's put it that way. I always have a lot of FOMO around. Playwright. I mean, you said playwright, mcp, his playwright skills. Can you speak to how, how to improve the playwright? Because I imagine I would like to have my browser open and then I can see the model working through it and then maybe I could steer it a Few tabs open, but yeah, is there some innovation there I'm missing out on? Or is Playwright MCP really. Do you recommend people use, I mean, Playwright MCP or just use the code for Chrome mcp, which is like a slightly more robust thing, I guess, around browser control. I mean, I don't know why you want to watch it do things. I mean, you can, but I think that's like a trust gap right today. The whole point of what we try to get to do here is you set something off, you trust it to do it, do the work and test it, and you have the confidence that it's doing it correctly and you come back to it and that's where, yes, there's going to be some iteration at the beginning where you're watching, reading the traces until you get to a point where you can trust it. But at least internally, when I'm doing Full Stack app dev, I have got to a point now where I'm like, okay, with Opus 4.6, I can reliably trust the model to go ahead, read network errors, console errors, actually navigate in, up, zoom in where it needs to. The vision is now good enough on these models that I can identify overlapping text on elements and things like that, whereas that just wasn't the case until, realistically the last generation models. So yeah, I would recommend. I'm curious with the generator evaluator pattern, what happens? Can you throw unlimited tokens at it or will it stop because the evaluator is not good enough? Can you tell me more about that? Sorry, do you mind clarifying? I kind of messed up. So, okay, let's say I say okay, create a very cool game with some features. If the generator evaluate the pattern that's creates like contracts, builds the apps. If I then it will give me back something, right? Can I restart it again and say like, okay, make it better. I'm not happy about it. And generate the evaluator will pick the pattern, will pick it up and make it better. Yeah. Or will the evaluator not good at one point and just say like, this is it. I think that's, I mean, one. First of all, like, if you want like some, some level of human in the loop in this process that's, that's like, you know, just implement hooks at some point, some point in this, in this loop. I think the bit which was kind of surprising to us was with this, this general pattern and especially with the kind of 4.6 liner models, both Sonnet and Opus, it was extremely willing to throw away everything, even if it had done 10 passes at something, it was very happy to just throw it all away and start from scratch if for some reason it wasn't able to hill climb against the rubric of the evaluator in a kind of effective way. And so that's why when we were playing with this kind of thing, we didn't naturally lean towards having some kind of resume or hue in the loop type intervention system, I guess. And we didn't really observe. We expected to, but we didn't really observe that kind of behavior which you are talking about where it kind of just like evaluators, like just give up, let's just like pass it on, shall we say? Yeah, it was just much more willing to like throw away everything and restart. And that was just a behavior which we never saw when it was the generator itself almost kind of being proud of its own work and being like, I'm not going to restart this whole thing. So, yeah, I mean, there's been example which I've seen where the evaluator is like, it kind of gets fed up and it's like, right, this approach you're taking just obviously isn't working. Can you just delete everything and restart? Which I don't know about you guys, but vibe coding regularly, I often do as a human to just benefit from fresh complex windows, not have to deal with an already messy code base, et cetera. So it's quite neat seeing models now also kind of get to that point. I'd also just briefly add, obviously you can then open that code base in Claude code and continue where you left off. So it goes without saying. And I think we're generally thinking about what the workflow looks like if it's sort of more back and forth because there's sort of the extreme of build me a really complex gaming application that you don't know. Is it going to take three hours? Is it going to take 20 hours? It's a bit unclear. So maybe there's sort of something in the middle that's like more of a. Yeah, feedback loop. Hi. I really like the idea that you have like, you know, there's a, there's a human element here where it's like, you know, pm, engineer, evaluator. The EM role is a lot of the time it's like scope creep and keeping the time going and stuff like that. But you're just like letting this off. You're letting engineers go play in the sandbox for ages. Is there a harness loop that needs to go back to the planner eventually? Does it need to Move again. Well, maybe because we're engineers, we just decided like, ah, screw the pm, we'll just shove it aside. You guys need a pm. We actually, well, this is where the kind of like that kind of contracting piece between the kind of evaluator and the builder worked quite well for context in that we typically insert the main spec that was generated by like the PM per se into those sessions regularly so that it's always a reference point for like, okay, this is what we're still actually trying to build. And the main function of then the builder and the generator, sorry, the builder and the evaluator, is just to figure out the exact feature set and tests and contracts per se that actually satisfy that spec. But the reason we don't is because we don't want the planner to be a core part of this loop. It should be very high level. Its purpose really is just kind of set out the hard outer lines of what this product could be. But its job is not necessarily to come in and intervene and be like, actually this is an impossible feature. We should not do this and edit itself. We kind of wanted to keep that context relationship between just the builder and the generator. That being said, this loop, I've applied it in lots of different ways. It doesn't have to just be one generator and one builder, right? Like that adversarial kind of trade off can be applied to like a workflow consisting of multiple separate agents, right? I don't know, it could, if you're trying to do, I don't know, generate evals. Let's say you could use a similar harness to be like, hey, generate a. It could be like planner, generate a synthetic generator for synthetic data set, right, With a QA agent, then hand off to like an integrator which like actually wires up something, also has a QA agent, then has like a final kind of. You can basically add this kind of generator evaluator thing into a multi step workflow. We each like builder that maybe has like a slightly different function per se as part of a longer workflow. So there are different ways in which you kind of keep things on track depending on the task and break down this general pattern into slightly more system specified tasks or workflows, if that makes sense. You mentioned that some of the later tasks could not possibly be done by an earlier model. Can you talk a little bit about your process comparing the tasks on the different models? Like do you fire off the same task on Opus 4.6, Opus 4.5 Sonet, or. Or is this sort of artisanal co evolving harness model set up obviating that. Yeah, I mean, I suppose we walk through the history a little bit and if you look at say the first blog post on long running agents versus the more recent one, there's some pretty significant differences there. One being what we were just discussing that the initializer agent would build this super comprehensive spec of say 200 different features and then the loop would have to actually go and execute against every single one of those features, which may lead to say, incorrect design decisions, but is sort of forced into that behavior. Whereas I think now you're able to have sort of a more generic creative direction set with say opus 4.6 and then just having this loop of the generator evaluator. But it does, yeah, your model selection does inform your harness design very much. So of course in a perfect world you could just sort of throw everything and say opus 4.6. But if you have cost concerns, for example, maybe you do use Opus 4.6 for planning and then Sonnet 4.6 for the coding or the execution. That's something that we tend to see quite frequently. But again, if you're building specific subagents for each of these, you probably want to have some evaluations to be able to understand for that model and that prompt how it's performing against that task and then just optimize. Do you have any advice on moving beyond sort of these one shot applications to long lived products where you're looking to make changes days, weeks later and what sort of artifacts you need to persist to future instances to be able to know what has come before. What can I change? What should I change? Yeah, it's something which we're working on right now. We use similar patterns for just a bunch of random stuff internally, shall we say. And so at the moment it's like set this thing off, it's running on a remote server somewhere. I'll just come back and check it after this talk, let's say. And then I kind of iterate on it kind of manually in call code directly, like polish any rough edges, that kind of thing. I think in terms of the way that you're actually like setting up this harness, just having this is why we kind of default to kind of using a file system estate for this kind of loop one because it's just very easy for another model to come up and grep through and pick up what's been going. But one thing which I like to do is kind of embed little bits of prompting throughout this kind of loop which basically tells it to Write kind of learnings and states to some kind of JSON file because the model doesn't overwrite that too much. And so the nice thing about that is you're basically just leaving like breadcrumbs for another model to come and pick up. So honestly, the key thing for me is like, how do I instruct this harness to leave crumbs for a human to come in and then use cord code on top of. So generally it's like, hey, the shape of that file might be like, tried this evaluator, found this bug, implemented this fix, this fix worked. Yes. Tick and then continue and you have kind of like a timestamped kind of time log, if you will, of everything the model has tried, the fix it's made and the final state. And then also having some sort of live updating kind of set of docs, if you will. Just very high level, here's the file structure. And then those two files, to be honest, are more than enough for claw code and a human to come in and start iterating on the app with. But that's all we're doing at the moment. Perfect. So it's very interesting to hear the. Oh yeah, for. First of all, congrats on the presentation. Thank you. And then I was wondering, there are kind of two approaches, like you have the agent team where multiple agents interact with each other, and then the explicit generator critic setup. But whatever, because in sense like the agent team has the same setup where the main agent instructs someone and then can act as a critic for the sub agent. But what are the current failure modes that causes us to still need the specific generator critic harness instead of just the agent team itself? And then what's your estimate of how many model generations we would need to just completely rely on the agent team? Maybe I can sort of address the first aspect of that. So I mean, one of the limitations of firstly claude code is using the same harness that is the agent SDK. So technically you should be able to build this type of pattern into claude code. Agent Teams is a useful framework for potentially doing that because you could say have the generator and the evaluator sort of of intercommunicating or maybe it's the generator as the main agent and the evaluator is say a member of the agent team. But I think it sort of evolved more so from that first blog post that I shared. I think that was the results of that to some extent, to try and make that more generally available. But one of the things you're limited by obviously is Claude code would just have to run on your machine. I think with the Agent SDK you can also just run it in more of a cloud environment and a sandbox environment for long periods of time and without it failing or you having to run the caffeinate on your machine. But I think yeah, cloud code is a good testing ground for building out any of these types of harnesses to experiment and explore and see what works before maybe you build it into the Agent SDK and then actually deploy it as its an application. And yeah, I mean again, I would just experiment, see if Agent Teams is something that makes sense for you or if maybe just using regular sub agents or some other framing of it, it works better. But yeah, I think people are using Agent Teams a ton. I don't know if you. Yeah, well, this is the thing. I don't think we have a super strongly opinioned viewpoint on what is the best at any setup at any given moment in time. So I. Boris always updates his tweets like this is what I'm doing now. Agent Teams is something which a bunch of people loved internally and so we were like, okay, let's ship it. Let's see what people think about it in the field. I'm not saying we will, but we regularly unchip things as well. And I do see the generator evaluator kind of pattern as like a subset of that team's approach to thinking about subagent design, not necessarily like contradictory to it per se. You know, you can imagine like, you know, classic way in which teams breaks down is like, you know, front end, back end, some sort of integrator between them, like sub agents. Each of those probably deserve their own kind of critic kind of agent pairing with them, for example. So you can kind of see how the two concepts like overlap. Just the general idea behind this is most people when they're running Claude code at the moment, their goal isn't to one shot an app over six hours. And so that isn't necessarily primitive which we by default ship there. So yeah, Sorry, one thing I was wondering, have you also tried a critic that gets the context of the generator? Then you feel like if it has some clue about the traces of the agent or like the executor. Yeah. Is that currently the case? And the critic we use like a handoff pump? I would be very hesitant of that. We did try this, but this is the whole muddying of thoughts between the two model streams. I think it's actually much more effective to just let it judge the output and just provide instead of being like, hey, you made a misstep when building this by doing X. And that's what's resulted in this issue. It's much more effective to just have the value to be like, this is an issue, and then let the generator purely reflect on its own work and then try and figure out how to fix that issue. Otherwise you kind of just see. We found that it's very easy for the model to kill itself that something is working or not, and that feed into the evaluator as well. Last note on that. I think it would then be interesting if you. For the training team, if you could train the generator to predict what a critic currently said. Yeah. To have it be more honest about what it did and stuff. Maybe we'll work on that. I want to ask more about traceability. Like, I use superpowers or like my own prompts to generate, like, multiple sub agents to implement my, let's say, my software or app. But what happens is, like, I don't really know. I want to go back and see where it actually went wrong, but then I'm not able to figure out how to find those traces. What do you use for traceability, is my question. When you have so many, like five, six agents running in background, like. Yeah, to be honest, a lot of it is just reading through traces by hand. We do a lot of that. I'd say anthropic in general. Just like reading through traces by hand. We also just have hacked together various things where we point Claude at a bunch of traces with some custom prompts to try and identify issues with the loop. Like this is where it veered off and whatnot. We kind of use that as like a first pass, I would say maybe to just kind of see where something might have gone wrong. But to be honest, by far and away, the best approach, at least that we use internally, is just reading the traces by hand. Only then do you kind of truly get to kind of relate to what the model is trying to actually do. Yeah. Thanks for the talk. I have a few questions. First of all, how do you measure the quality of a harness agent pair? It feels like a vibe check, like it's a greenfield. Let's build an app. But let's say you're going into a new project, maybe brownfield. It feels like a vibe check or some kind of art. Can you make it more scientific or is that just not feasible? I mean, the way that we've thought about it at least, right. Is we specify the rubrics in kind of extreme detail at the generator and evaluator level. Right. So we talked about for example those four kind of criteria. That's very high level, the rubric which we use for like design taste, let's say. And so we set those up up for various bits of this app. So that can be just for the design element, maybe another piece for how we think about API design, let's say code quality, whatever. And we kind of use those as the kind of various rubrics which are hill climbing against. And then the evaluator's jobs encourage the builder to hill climb against days. And so for any given app or output we have a signal of this is where the model started on those kind of criteria and this is where we've kind of ended at. Now that's less useful for kind of like you said, working on kind of newer code bases, but it still applies, right? Like you could point, you just have to start the loop in a different way. You just point the evaluator at a given code base and be like this is where we are now. And then give it the spec of what you're trying to achieve and then let the loop kind of iterate against those kind of criteria. So necessarily a one set of evals at the very end. It's kind of like here are the criteria for what we think good looks like. Then letting the evaluator and the generator come up with a set of tests or contracts that need to satisfy and then letting it just as the harness hill climb against those. That's not super comparable across different products and runs, but it's very useful within a product or run. Also this particular pattern is great for Greenfield like you said, but it's quite opinionated. It might be using React like Postgres as a database, a node on the back end. But your Brownfield app might be using something totally different or the rubric that we've created for what we think good sort of design patterns are might be totally different in your project. So I think that's why we're proposing this as more of a pattern that you would then tailor towards your application. Thanks. One follow up question, does it work? Do you direct the harness individually and how do you cooperate as a team on that? I find it's very hard to. When I share my screen and I'm working conversationally, it's very hard for people to keep up. And the other way around I find it cumbersome to dictate what to prompt. How do you cooperate as a team? Do you have like team owned harnesses? Is that maybe a good Feature for cloud code. Yeah, maybe. I think we probably do have work to do on that. Right. I think quite often what happens internally is people come up with these ideas and then they're generally quite bottoms up adopted by different teams. And it's then the job of the kind of original idea holder, shall we say, which was prithvi in this case, to kind of maintain it and make it kind of composable and generalizable for different teams. And different teams will adapt it and make it useful for their section of a code base, let's say. But we don't have any good things in that sense. I think even just observability like some of the people talked about is generally speaking a thing which is not fully solved yet for these ultra long running agents. And yeah, interesting area of kind of greenfield software to explore. Yeah, that is an interesting one. Whether it should be sort of a collaborative experience in, in Claude code or even Claude AI. I think just leveraging software engineering best practices with version control and making your commits and pull requests, or if you're working on your own using something like git work trees so that you're not overriding the file system on multiple different features all makes sense. But yeah, I think when it comes to collaboration, maybe it's something that doesn't happen quite as much because people just build these projects, as Ash said, from the ground up and then sort of present them to the rest of the company. Hi, Jose from Mercedes Benz Research and Development here. Hi, thanks for the talk. While looking at it, I thought, okay, it looks a lot like a Scrum team, a feature team working for longer times on a product. And I was thinking, how does human in the loop look like in that scenario? Because you had this kind of sprint. Have you thought about a Sprint review kind of moment where you as a human get asked, hey, here's what we built the last two hours. How's it looking like for you? Yeah, should we subject our agents to the same trauma that engineers go through of Scrum review? I mean, the whole point of this, the general idea which behind this talk and also what we're trying to do is trying to be as AGI peeled as possible, right? Like how do we build harnesses where we don't need a human in the loop? Right? Like what does that look like? Are we using this today for everything? Obviously not. Right. But the goal is this is a technique or a pattern which should extend very nicely such that you don't have a human loop for most things. If you did, it's like Hooks is probably the main primitive to just basically inject, given some sort of specific type of stop condition, let's say with an evaluator, to basically hand back to human, allow some kind of developer message input and then continue the loop would be kind of the simple way to implement it. But yeah, to be honest, we're kind of exploring this from a what can we do fully autonomously kind of approach, as opposed to thinking this as like here's core code and how do we make this more powerful per se. It's very much like a kind of more greenfield exploration of agent design. No, of course. It's just like if I would get the chance to review it maybe a few hours in, then I might be able to steer it in a way better way. Yeah, so that eight hours later, it's more like the one kind of project I would like to have. Yeah, I mean, I get what you're saying. I think the question then is, should that be like a permanent feature of the harness or is that just like a thing which you should have kind of basically prompted around when building the harness? Right, so we would have that, right? We would run this harness on loop and we would have. We might spin up like 10 generations, different things, and three of them succeed and seven of them fail in random ways. And then we just sit down with those seven, read through them, adjust the prompting of the main harness, and then try again until we get to a point where we're quite happy, leaving it to run fully autonomously. So ultimately that's still the end goal for us, as opposed to being basically giving up on the harness and being like, okay, we'll just insert a human hair to cover for any kind of steerability issues and stuff, but rather embed that and bake that into the harness itself in the first place. Have you used this to build anything non green field or I guess production, anything in cloud code itself, or have you used it for actual features and seeing it to the end? I mean, this does mostly extend to greenfield projects. I think for Brownfield, maybe you do need a little bit more control as you're starting to build out your own rubrics and patterns. I mean, what we're seeing in Brownfield is that if you look at the whole software development lifecycle, it's not just the coding aspects that people are starting to use something like Claude code for. It might be, say there's autonomous monitoring happening and then that could feed into say, generating some kind of issue or feature request that could then just feed into an agent that would Then go through to make the pull request and then there's sort of a pull review already happening and then maybe you're just reviewing that before you actually merge. So I think there are other ways to automate the whole software development life cycle in a brownfield project, but I think this particular pattern may be without a lot of testing within your project and building, like customizing it for your project. It's probably more suited towards brand new applications. Have you built any greenfield app like, I don't know, like an internal tooling or anything like that that you've been using, like not just a demo? Yeah. To be frank, I can't really talk to internal tooling too much, but a good anecdote of this was a lot of the new and fun stuff that you see in cold code when I'm speaking to the team and working with them on stuff, use a lot of the lessons from this per se in even just general hands on cord code usage. The way that they prompt the main model to spin up a sub agent, let's say, and go after something or as Andrew said in kind of monitoring and bug fixing loops, when generating a fix, should you have a separate evaluator and a generator go after the same thing. So a lot of these principles apply. Is it like one for one this? Maybe not, but it's like taking the good bits of this or whatever you think is kind of applicable to a certain space and field and then kind of running with it in your own way. Thank you. Hey, when you say reading the traces, is that literally just like the raw output or is there something more specific you've prompted it to like write this to file. These are the sorts of things I care about and I want to see. Now you got to read the whole thing. Read the whole thing. I do think it's like a really important skill when building agents in general is to empathize as much with the model. There's an interesting anecdote which we used when we were building, for example, the agent harness called for Chrome, which is our kind of browser use thing. And we would run this experiment where imagine if you were trying to navigate a web page and click around where you're effectively doing with your eyes closed and every 10 seconds you just opened it to see a static page and then close it again and then have to do things. And really putting yourself in the shoes of the model is kind of like this kind of empathetic skillset which you need to develop. And the only way to really do that is to spend as much time with these models, but also reading through line by line being like, oh, why did it think this? Oh, I can kind of see why it did that. And then kind of adjusting the way you instruct it next time to do better. But that's why I think Claude of crayon is very good. Was just really just like spending a lot of time as a team closing our eyes and trying to navigate web pages, for example. So yeah, yeah. And I think then actually taking those learnings and putting them into, say, your prom templates or your cloud MD or building a skill or just generally understanding how to sort of avoid that type of behavior in the future. I know Claude Code now has auto memory for sessions as as well. So it's sort of constantly memorizing little things as it goes. But yeah, you can learn quite quickly from reading some traces like where things might be going wrong. Cool. Should we wrap up there? I think we have a few minutes left, but we'll be around in general in case you guys want to ask any questions or just chat. But otherwise, thanks for coming down. First session of the day.
