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Introduces Kai's personal ability, Flamekeeper, blood marks, and overall stat spread. Also explains why he works best as a mixed attacker rather than a pure black mage.
Hey everyone.In this video, I'll be breaking down the best classes and build for Kai in Fire Emblem Fortune's Weave.Now, Kai has a really good personal ability with Brio, giving plus one to his movement, and when he goes into overblaze, this becomes a plus two.But quite possibly his best ability is Flamekeeper, which he unlocks at level 35.The unit and all allies are unaffected by the underworld flames and take half damage.So whenever he goes in over blades and leaves this behind, you can then make your tank your classes and units on the battlefield much more tanky.Kai also has two blood marks with the blood of the potter of the blast still here, which gives hit plus 20 with a 20% trigger chance and attack plus three with a 25% trigger chance.And when we look at his stat growths here now, Kai has 45 to his health, 45 strength, 40 magic, 45 speed, uh, dexterity, 35 defense, 35 resistance, 40 luck and charm for 370 total, the same as Lita, although
hers are more heavily weighted into certain areas.Kai can do anything really.These stats allow him to be a caster if you wanted to, or be a physical attacker.He in my opinion is best as a mixed attacker because his black magic spells aren't fantastic.He gets fire, thunder, bulgone, and thoron.No S tier spell, but his white magic is a bit better.He gets access to heal, Nosadu, Saraphim, recover, and warp.So, white magic can work.Black magic I wouldn't fully recommend.
Breaks down the strongest mount and class choices for Kai, especially the armored Ornius rider route. Compares horse options and explains why the red Meganius is the best fit.
But all of Kai's team really wants to take advantage of the Ornius's and especially the red meanius, which gives 15% increased strength scaling.That would be my choice for the best one.You can go with a light cavalry here and like steal Io horse later on in the game.That isn't really optimal in my opinion.It's best to put him in the armored ornius rider route or abuse the loot crates to try and get yourself a bunch of mini bows and put everyone in your team in the chariot for the double horse gains.Now, I don't have a full breakdown of all of the horses in the game, but going with something like the Fergandan horse will give you plus 10 to your defense.Uh, the monoseros gives a plus 10 to resistance, but I do think the rest is the red meanius here.15% increased strength scaling here.
And then a five to decks and defense.Paired with the armored Ornius rider class here, which is actually a very powerful one because it does come with a good master ability sense threat.If there's any unit that's effective against us, so like lance users, we get avoidance plus 20.Also, the chocobo chickens here get a really good ability to just jump over walls and it opens up your mobility quite a bit.This is a very powerful class and if you're playing Kaiser, you kind of want to use this.The other classes don't really fit him that well.Like I did try some other things on different play I played through Kai's entire playthrough twice now.It is best to go armored ornius rider.And then as we make our way to the advanced class, it is either going draon here, which does have some decent strength scaling.
They have a plus 10 scaling in the strength.I like this mostly because the besieure ability is really good.So even at minimum, you just take this for this ability.If the foe is on favorable train, it gives us plus 20 hit chance.So, this allows us to hit those that are hiding in bushes a little bit easier.And this will work on all of our other classes.Now, the Calagrias is a consideration.This gives you black magic and all weapon types.Now, you don't have to focus on the black magic cuz this will give you increased magic skill.You can see plus 10 there.And this is nice because this will let you go with something like the Leaven Sword, which is a very good weapon giving you increased range.But yeah, like the Binger's okay.the catifact just there.The biggest benefit for the catifact, you do have to play through like Theodora's route to get this is Kai actually has armored move plus which gives him two additional tiles when using an armored class which this is considered
one and his personal gives him an additional movement speed and the horses can also give you additional two movement speed.So that can give you a good amount of mobility and later on the game it is kind of nice.But this class is not for everyone cuz with this stat you do not you don't get a whole lot of stat gain.You lose it on speed, magic and resistance and magic stats kind of important to Kai because his overworld or underworld flame abilities use it and opposed to things like the Caladrias which gives you a plus 10 and 70total stat gain.Furthermore, to the fact that we can put a red ornius there and get a 15 stat increase on our strength and then also some defense as well.The Cadrius is a good option, but we'd mostly be using it for its like on our like using your weapons.
I personally like the draon, but on subsequent playthroughs, Calrias is a good choice.So, yeah, go and get the red chickens.They are very good.
Covers advanced class choices like Draon, Calagrias, and Catifact, with attention to mobility, stat gains, and weapon access. The speaker weighs the tradeoffs and recommends Draon most strongly.
And if you're looking for those, you're coming from Dagy and you're going to come all the way down south to this spot right here and the Meganius and Red Meganius.Now, the Beanius gives you more defense.The red one is more offensively focused.I do have a separate guide on how to guarantee you do get one.You can kind of choose it.I didn't like the chickens at first, but they are very good for mobility.And also, the classes for these are very nice, too.Now, I'm covering this up for spoiler sake, but draon at the advanced level alongside Binger is not a bad option as well.But when we get to the master level classes, this is where things kind of get tricky because there's the high of all here, which is going to give us some pretty all right scaling to our stats.
This is a sword class though.It does not get access to spears.Likewise, battlem also does not.You could go swordmaster, but the move here is the Orcalia is decent.Uh, but I do think the great knight has value because this is a heavily armored class and it gets armored move plus two, which is really good.And it does have some decent enough master abilities which is tank attack sometimes taking half damage with a 50% trigger chance if we attack first.The bow lord is another consideration here but I like to keep him on horseback.This is a class that he can roll with but I kept him oralia because he does have a divine class that suits him very well.This also will give us fierce spear which links us that the unit cannot suffer from a follow-up attack.So I do think that the orcalia does give a good balance here.
It's not stronger than the great knight, but I think that the master ability you get does make it a bit better.You can go with the bow lord if you do prefer it this way.And the ambush ability gives plus4 to attack if we're on inaccessible terrain.This just really depends if you like the draon.I feel like the orcalia I it's an okay class, but it does get extra defense scaling if you have a horse, especially if you have one with paired move.But the divine class, the cavalier, is perfect for Kai.So that's what we typically would like to have him as.This gives us divine dexterity plus 10 decks.It also gets the golden ride which will neutralize any effective versus cavalry.So we don't have to worry as much and dismount which is amazing because we have 10 movement tiles with this.
And you can also get horses with pair move for another two.And Kai's ability can give him two if he's overblaze.Kind of crazy.
Discusses master-level classes, especially Orcalia, Great Knight, and the divine Cavalier path. Ends with recommended weapons, movement skills, and the final mounted build philosophy for Kai.
Now looking at the master level classes, Orcalia has 55 total stack gain and the great knight has 35.You do lose out on quite a bit of resistance and stuff.So that's why I think the Okalia is not a bad option because it's giving you 15 to your strength and health.Obviously a little bit higher is nice, but we're not sacrificing on a resistance.We're actually gaining like a plus 15 compared to the great knight.We don't have as much defense.However, Fergand horse enters the chat.This will give you plus 10 to your defense stat.And you could also go with the Monoseros for the plus 10 there.Or you could go with Io's Rosinian horse, which you can steal from him.Kanto on the Fergan horse is okay.Can in this game isn't feeling as good as it was in previous games.So I do think paired run with Rosinian is pretty good if you want to steal a horse.
And this goes up a level here for Kali again.55 total scaling.Once we get to the divine level here, the Cavalere has 105 consisting of a plus 20 to health, 15 to your strength, five magic, 10 speed decks, 15 to defense, 10 resistance, luck, and turn, which is not usableby this class.I don't know why it's one of the highest, but 105 total plus horse stats.This ends up being very strong.Now, I kind of got stats screwed on this playthrough, but I'm working on another Kai to push forward into this.But having 11 sword on him is great because he does have a decent enough magic score to use it well.So, upgrade it.I also like to have the demeanor spears here for increased hit chance.And I'm spamming the weapon arts.That's why it only has three out of 25 durability.
Short spear for the range attacks and the star spear with blinding starlight.You do want to be cautious with spamming that ability.You only get three of them before you have to repair the weapon.But crafting materials are very easy to get with Theodora's battalions.Ryder's Bane is possibly the most impactful weapon here.We have a lot of anti-avalry, but this is the strongest one.So, we can hunt down other horses with this and also hunt down any of their like main attackers.And another really good option to have is the G or the Halbird because these will give you a additional hit chance on this one.But strength against armored units, which our magic is good enough to use like the underworld flame, but it's not enough to take out heavy targets unless you use something like that.We also want to take cavalry move so if there's terrain we don't get slowed down by it.
This is actually a very underrated ability.And then I also keep it a spear here.Besieure for that increased hit chance against targets that are harder to hit.Take half damage when attack with a magical attack is kind of nice.We kind of have a lane where our resistance isn't high but we can tank some attacks and always keep flame keeper equipped.It just feels wrong to not put Kai on a mount when he has an entire ability dedicated to that.So that's why I went that route.I did try messing around with a mage Kai, but it just is splitting the difference and making things not as strong as if we were to focus on like our mounts and getting the best benefits out of those.So, I wish there was a highle Ornius class.Hopefully, a DLC will let us get a chicken or at least let us use the cavalier with the chickens cuz I just feel like that is Kai's thing.
So, let me know your thoughts in the comments.Hit the subscribe button below and we'll catch y'all in the next